What Went Wrong
Max dissects gaming's costliest mistake: legendary studios abandoning expertise to chase live-service trends. Through failures of BioWare's Anthem, Rocksteady's Suicide Squad, and Ubisoft's Skull and Bones, he reveals how chasing recurring revenue destroyed billions in value and the masterpieces we'll never play. Loved this episode? Discover more original shows from the Quiet Please Network at QuietPlease.ai, explore our curated favorites here amzn.to/42YoQGI, and catch just a slice of our AI hosts in action on Instagram at instagram.com/claredelish and YouTube at youtube.com/@DIYHOMEGARDENTV This content was created in partnership and with the help of Artificial Intelligence AI.
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