Creative Collaboration Podcast
In this episode, veteran game designer Martin Annander reflects on nearly 20 years in the industry and breaks down what creative collaboration really looks like in game development. We discuss: * Why constraints can make games better * How collaboration breaks down in silos * Task forces, decision-making, and leadership * Healthy conflict and killing your darlings * Remote work, trust, and creative ownership * Why systemic design invites players into the process * The future of smaller teams and freelance collaboration A candid, experience-driven conversation about making better games—and working better together.
8 episodes
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