func_podcast

Episode 7 - More problems with remakes, the fall of game preservation and Scorn

41 min · 7 nov 2022
aflevering Episode 7 - More problems with remakes, the fall of game preservation and Scorn cover

Beschrijving

In this seventh episode, remakes dominate the discussion. We chat a little about the current state of the industry and our potentially remake-heavy future. There's a little bonus chat about Scorn too! The func_podcast is a game development podcast by game developers. The podcast covers game design and level design as well as discussion around industry events of the day. Your hosts are Bradley Toliver and Sean Noonan. ---------------------------------------- Hosted on Acast. See acast.com/privacy [https://acast.com/privacy] for more information.

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Alle afleveringen

7 afleveringen

aflevering Episode 5 - Problems with remakes, the fall of survival horror and more artwork

Episode 5 - Problems with remakes, the fall of survival horror and more

In this fifth episode, Bradley lists his issues with the recent wave of game remakes, Sean talks about his latest game jam game, "The Interval", followed by a discussion around the fall of survival horror. Bradley theorises a potential Naughty Dog Silent Hill game, and we outline some of the games we're most looking forward to. We close by discussing the shortcomings of boomer shooter marketing and the pressure to market on "juice". You can play The Interval at: https://sean-noonan.itch.io/interval The func_podcast is a game development podcast by game developers. The podcast covers game design and level design, as well as discussion around industry events of the day. Your hosts are Bradley Toliver and Sean Noonan. ---------------------------------------- Hosted on Acast. See acast.com/privacy [https://acast.com/privacy] for more information.

21 jul 20221 h 2 min
aflevering Episode 3 - Level Design Process artwork

Episode 3 - Level Design Process

In this third episode we talk a little about Sean's Super Mario Bros. homage, "The Super 1-1 Challenge", Bradley's Half-Life 2 mod, "Inhuman" and discuss the complicated world of fan games. We then dig into the general level design process and workflow for Gears Tactics, applying narrative and themes to level design, and the pomodoro technique. We close by following up on last month's Steam Next Fest demos and then talk a little about toxicity within the indie game development scene. Bradley also refers to himself as "Comfort Jones" again for some reason. The func_podcast is a game development podcast by game developers. The podcast covers game design and level design as well as discussion around industry events of the day. Your hosts are Bradley Toliver and Sean Noonan. ---------------------------------------- Hosted on Acast. See acast.com/privacy [https://acast.com/privacy] for more information.

11 apr 20221 h 9 min