Little Wars

005 - Appendix Little Wars and Kriegspiel

21 min · 6. Jan. 2026
Episode 005 - Appendix Little Wars and Kriegspiel Cover

Beschreibung

Dive into the imaginative world of Little Wars, a captivating game designed for boys aged twelve to one hundred and fifty, and for the more discerning girls who enjoy traditionally boyish games and literature. This delightful account, penned by H.G. Wells in 1913, chronicles the transformation of childhood toys into a sophisticated pastime. With an appendix dedicated to Kriegspiel, Wells and his friends crafted a set of rules that infused play with a civilizing influence. Although wargaming has evolved significantly since then, Wells insights reveal how even these basic rules can highlight the absurdity of real warfare. He reflects on the sheer scale of the Great War, suggesting that it is not just the most costly game in existence, but one that far exceeds the bounds of reason. Through the lens of Little Wars, readers are invited to ponder the possibility of simulating conflict as a means of diplomatic resolution, while reveling in the joy of evicting the girls from the playroom and enjoying spirited battles that foster camaraderie and competition among gentlemen. (Summary by Mark F. Smith)

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Episode 005 - Appendix Little Wars and Kriegspiel Cover

005 - Appendix Little Wars and Kriegspiel

Dive into the imaginative world of Little Wars, a captivating game designed for boys aged twelve to one hundred and fifty, and for the more discerning girls who enjoy traditionally boyish games and literature. This delightful account, penned by H.G. Wells in 1913, chronicles the transformation of childhood toys into a sophisticated pastime. With an appendix dedicated to Kriegspiel, Wells and his friends crafted a set of rules that infused play with a civilizing influence. Although wargaming has evolved significantly since then, Wells insights reveal how even these basic rules can highlight the absurdity of real warfare. He reflects on the sheer scale of the Great War, suggesting that it is not just the most costly game in existence, but one that far exceeds the bounds of reason. Through the lens of Little Wars, readers are invited to ponder the possibility of simulating conflict as a means of diplomatic resolution, while reveling in the joy of evicting the girls from the playroom and enjoying spirited battles that foster camaraderie and competition among gentlemen. (Summary by Mark F. Smith)

6. Jan. 202621 min
Episode 004 - V Extensions Amplifications VI Ending With a Sort of Challenge Cover

004 - V Extensions Amplifications VI Ending With a Sort of Challenge

Dive into the imaginative world of Little Wars, a captivating game designed for boys aged twelve to one hundred and fifty, and for the more discerning girls who enjoy traditionally boyish games and literature. This delightful account, penned by H.G. Wells in 1913, chronicles the transformation of childhood toys into a sophisticated pastime. With an appendix dedicated to Kriegspiel, Wells and his friends crafted a set of rules that infused play with a civilizing influence. Although wargaming has evolved significantly since then, Wells insights reveal how even these basic rules can highlight the absurdity of real warfare. He reflects on the sheer scale of the Great War, suggesting that it is not just the most costly game in existence, but one that far exceeds the bounds of reason. Through the lens of Little Wars, readers are invited to ponder the possibility of simulating conflict as a means of diplomatic resolution, while reveling in the joy of evicting the girls from the playroom and enjoying spirited battles that foster camaraderie and competition among gentlemen. (Summary by Mark F. Smith)

6. Jan. 202611 min
Episode 003 - IV The Battle of Hooks Farm Cover

003 - IV The Battle of Hooks Farm

Dive into the imaginative world of Little Wars, a captivating game designed for boys aged twelve to one hundred and fifty, and for the more discerning girls who enjoy traditionally boyish games and literature. This delightful account, penned by H.G. Wells in 1913, chronicles the transformation of childhood toys into a sophisticated pastime. With an appendix dedicated to Kriegspiel, Wells and his friends crafted a set of rules that infused play with a civilizing influence. Although wargaming has evolved significantly since then, Wells insights reveal how even these basic rules can highlight the absurdity of real warfare. He reflects on the sheer scale of the Great War, suggesting that it is not just the most costly game in existence, but one that far exceeds the bounds of reason. Through the lens of Little Wars, readers are invited to ponder the possibility of simulating conflict as a means of diplomatic resolution, while reveling in the joy of evicting the girls from the playroom and enjoying spirited battles that foster camaraderie and competition among gentlemen. (Summary by Mark F. Smith)

6. Jan. 202621 min
Episode 002 - III The Rules Cover

002 - III The Rules

Dive into the imaginative world of Little Wars, a captivating game designed for boys aged twelve to one hundred and fifty, and for the more discerning girls who enjoy traditionally boyish games and literature. This delightful account, penned by H.G. Wells in 1913, chronicles the transformation of childhood toys into a sophisticated pastime. With an appendix dedicated to Kriegspiel, Wells and his friends crafted a set of rules that infused play with a civilizing influence. Although wargaming has evolved significantly since then, Wells insights reveal how even these basic rules can highlight the absurdity of real warfare. He reflects on the sheer scale of the Great War, suggesting that it is not just the most costly game in existence, but one that far exceeds the bounds of reason. Through the lens of Little Wars, readers are invited to ponder the possibility of simulating conflict as a means of diplomatic resolution, while reveling in the joy of evicting the girls from the playroom and enjoying spirited battles that foster camaraderie and competition among gentlemen. (Summary by Mark F. Smith)

6. Jan. 202621 min
Episode 001 - I Of the Legendary Past II The Beginnings of Modern Little Warfare Cover

001 - I Of the Legendary Past II The Beginnings of Modern Little Warfare

Dive into the imaginative world of Little Wars, a captivating game designed for boys aged twelve to one hundred and fifty, and for the more discerning girls who enjoy traditionally boyish games and literature. This delightful account, penned by H.G. Wells in 1913, chronicles the transformation of childhood toys into a sophisticated pastime. With an appendix dedicated to Kriegspiel, Wells and his friends crafted a set of rules that infused play with a civilizing influence. Although wargaming has evolved significantly since then, Wells insights reveal how even these basic rules can highlight the absurdity of real warfare. He reflects on the sheer scale of the Great War, suggesting that it is not just the most costly game in existence, but one that far exceeds the bounds of reason. Through the lens of Little Wars, readers are invited to ponder the possibility of simulating conflict as a means of diplomatic resolution, while reveling in the joy of evicting the girls from the playroom and enjoying spirited battles that foster camaraderie and competition among gentlemen. (Summary by Mark F. Smith)

6. Jan. 202629 min