
Motion And Meaning Podcast
Podcast von Val Head and Cennydd Bowles
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The force behind cssanimation.rocks joins the show to talk about how animation experiments can inform client work and why UI animation takes both designers and engineers to pull of well. We also dig into how animation plays into progressive enhancement.

The super friendly Dan Mall joins me to talk about how animation fits into his design process. He shares his proven approach to finding inspiration and customizing animation to the project’s brand. We also discuss how and when to present animation ideas to clients and teammates along the way. Full episode notes and transcript: http://motionandmeaning.io/episode12.html

We’re back for season two! Rebecca Ussai, UX Design Director at RG/A Chicago, joins Val to chat about the realities of designing and prototyping animation for client work. We talk about how to make sense of the overwhelming number of prototyping tools out there and what comes after UX Choreography. Full transcript and links at: motionandmeaning.io/episode11.html

In the final episode of season one Val and Cennydd discuss common design flows or situations that animation can be particularly helpful solution for and why. Full transcript and links: http://motionandmeaning.io/episode10.html

In this episode Cennydd and Val address the topic of workflow and the process of actually getting good motion design shipped into an end product. They cover how to convince your team and clients that motion is important and how to document your animation decisions in styleguides.