Runtime Reverie
TOPICS * Vincent made a game engine using Bun.js & WebGL [https://github.com/jacklehamster/bun-engine] * Modifying code from your debugger * Ways of implementing visual damage after shooting a wall * Nigel’s career is cool as hell: he used to make games for the Gameboy Advanced * Recording and replaying a log of all non-deterministic game input (e.g. user’s button presses) * Networking tricks from multiplay games * Wiring of code ahead of time vs at runtime LINKS * Vincent’s new game engine built using Bun.js & WebGL [https://github.com/jacklehamster/bun-engine] * Zig’s Struct-of-Arrays [https://zig.news/kristoff/struct-of-arrays-soa-in-zig-easy-in-userland-40m0] * https://en.wikipedia.org/wiki/AMOS_(programming_language) * Bret Victor - Inventing on Principle [https://www.youtube.com/watch?v=PUv66718DII] * Patrick Smith: X profile [https://twitter.com/royalicing] * Armin Sadeghi: X profile [https://twitter.com/arminsadeghi] * Craig Sullivan: X profile [https://twitter.com/craigs_io] * Vincent Le Quang: X profile [https://twitter.com/jacklehamster] * Nigel Thorne: X profile [https://twitter.com/NigelThorne]
21 episodes
Comments
0Be the first to comment
Sign up now and become a member of the Runtime Reverie community!