Sidleways
Moving to Ankh-Morpork has been... an adjustment. Between the odd smells, bureaucratic thieves, and suspiciously literate rats, it was only a matter of time before trouble found me. In this episode, I get my first real taste of local "hospitality"—in the form of a mugging. Fortunately, help arrives in the most unexpected form: Captain Carrot, a walking, talking Discworld legend in shiny armor. Meanwhile, Mona Lisa proves she's not just a pretty trunk, Uncle Frank's journal gets weirder, and I learn that even crime comes with paperwork here. Join me as I limp, hobble, and sidle my way deeper into Discworld chaos, trying to survive, make sense of it all, and maybe even find some local currency before things get even stranger.
3 episodes
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