Tales From the Wasteland

Benny: The Chairmen Who Shot the Courier and Started a War

49 min · 19. mar. 2026
episode Benny: The Chairmen Who Shot the Courier and Started a War cover

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Benny: The Chairmen Who Shot the Courier and Started a War

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54 episodes

episode The Confusion of Being Persuaded by a Charisma 10 Courier Wearing Naughty Nightwear artwork

The Confusion of Being Persuaded by a Charisma 10 Courier Wearing Naughty Nightwear

Sergeant Miller has spent twenty years enforcing NCR checkpoint law without question, until a lone man in a pink bathrobe and cartoon slippers walks out of the heat haze toward his gate. Unarmed, unhurried, and impossibly calm, the stranger does not threaten him: he simply talks, dismantling two decades of obedience with a few quiet questions about authority, fear, and choice. Miller opens the gate, hands over the codes, and is court-martialed for treason, sentenced to life in a military prison called Penitent's Reach. From his cell he spends the following decades piecing together secondhand rumors of the man in pink, who seems to be moving through the wasteland converting soldiers, raiders, and doctors alike with nothing but conversation, while Miller writes his own testimony in charcoal on stolen paper, trying to preserve the one afternoon he says was more real than the rest of his life combined.

14. juli 20261 h 15 min
episode Inside The Deadliest Regiment In Fallout - NCR 1st Recon (visual) artwork

Inside The Deadliest Regiment In Fallout - NCR 1st Recon (visual)

A farm boy named Torrin Vance survives a night raid on an NCR outpost by picking off a Legion flanking squad from a thousand yards out, and is conscripted into First Recon for it. Under the silent, hollowed-out sniper Petra Novak, he is trained to erase men without feeling their deaths, filling a chalk-scrawled quota board one name at a time. Sent alone to kill the Legion tactical genius commanding the push on Hoover Dam, Vance finally gets his target in his scope atop the cliffs above Cottonwood Cove, and watches him remove his helmet to reveal the face of Ruben Keats, the quartermaster who recruited him in the first place. The shot he cannot take unravels everything he was trained to believe, sending him from the wastes into New Vegas in search of the men who profit from keeping the war alive.

11. juli 20261 h 25 min
episode What It’s REALLY Like to Be an NCR Trooper artwork

What It’s REALLY Like to Be an NCR Trooper

Three mismatched NCR troopers are sent to hold Outpost 37, a shallow trench nicknamed The Tooth, against a coming Legion offensive along the Colorado River. Corporal Valerie, a defector from the sterile order of Vault City, commands Private Kael, a tribal warrior whose family was slaughtered by the Legion, and Private First Class Junior, a terrified conscript from the scrapyards of Junktown. Sent as little more than bait to buy the main camp a few extra minutes, the three of them face wave after wave of Legion assault with dwindling ammunition and no promise of rescue. What begins as a forced, hostile alliance becomes something closer to family as they bleed, break, and hold the line together — and the medals waiting for them afterward turn out to cost more than any of them expected.

11. juli 20261 h 27 min
episode The Brutal Life of a Deathclaw artwork

The Brutal Life of a Deathclaw

The Brutal Life of a Deathclaw Told entirely from inside the mind of an unnamed deathclaw, this script follows one animal from hatching to death across the Mojave's Quarry Junction, in nine non-chronological episodes bound together by territory and instinct rather than plot. It opens mid-fight, as the deathclaw defends its claim on the pit against a younger challenger, then moves between a radstorm birth in a stone den, a clumsy first solo hunt, a lethal encounter with a Legion scouting party, a raid on its own egg nest, the slow arithmetic of losing ground in old age, two near-fatal run-ins with a sniper stationed at Novac, an NCR checkpoint watched from below, and a final quiet death in the den where it was born. No human dialogue appears anywhere in the piece — every person the deathclaw encounters is perceived only through scent, sound, and movement, never through language it has no way to understand. The result is a wasteland history told from outside the human perspective entirely: caps, rifles, power armor patrols, and Caesar's Legion all still present, but registered only as weather the deathclaw has learned, over a long life, to read.

9. juli 20261 h 9 min