Talk Learning With Me
Most gamification flops because it adds points without purpose. In this episode, Garrett Egan shares how to design learning experiences that actually engage learners by thinking like a game designer. We dive into what game-based learning really means, why storytelling matters, and how visual design can support (or sabotage) engagement. Garrett brings insights from the gaming industry and corporate L&D to show how to build experiences your learners want to complete, not just click through. Whether you're gamifying onboarding or rethinking compliance training, this episode is packed with practical ideas you can use right away. š Takeaways Donāt confuse gamification with engagementāpoints and badges alone wonāt drive behavior. Games inspire learning by creating clarity, purpose, and momentum. Storytelling helps learners see themselves as the hero of the journey. Visuals should supportānot distract fromāthe learning experience. Rewards must feel meaningful in the context of the job, not just the LMS. š Resources Mentioned The Art of Game Design by Jesse Schell [https://www.amazon.com/Art-Game-Design-Book-Lenses/dp/0123694965] Game examples: Elden Ring, Minecraft, PokĆ©mon Garrett Egan on LinkedIn: https://www.linkedin.com/in/garrettegan [https://www.linkedin.com/in/garrettegan] ā±ļø Chapters 00:00 Introduction and Background 02:32 The Essence of Game-Based Learning 04:35 Engagement Through Storytelling 06:31 The Role of Visual Appeal in Learning 09:06 Gamification vs. Game-Based Learning 11:40 Practical Steps to Implement Game Elements 14:45 Resources for Further Learning šļø Subscribe to Talk Learning With Me for more conversations like this! š¢ If you enjoyed this episode, make sure to: ā Subscribe to the podcast ā Leave a review ā your feedback helps us grow! ā Share this episode with your network Thanks for tuning ināand weāll talk soon!
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