The Blueprint Of A Designer
How will AI and XR transform the future of product design? In this episode, I chat with Oleg Frolov — design engineer at LIV — about spatial computing, hand-tracking, mixed reality, and why the next era of interaction design goes far beyond screens, cursors and controllers. We explore Oleg’s project Boxel XR, the future of controller-free input, Quest vs Vision Pro constraints, AI as a learning companion, and why hybrid design engineers will shape the next decade of product craft. We also talk social VR, spatial presence, R&D mindset, prototyping workflows, and what an “XR-native generation” might look like. If you’re a designer wondering whether to invest in XR, Unity, spatial computing or AI skills — this episode offers a grounded, honest and optimistic view of what’s coming next. • How AI accelerates coding + prototyping (without replacing designers) • Why XR interaction design is the real frontier • The future of hand-tracking + body-based interfaces • What LIV does to capture VR + MR experiences • Why design engineers will redefine product quality • Why now is the best moment to enter spatial design 00:00 — Introduction 01:31 — Boxel XR + voxel editing for VR 04:04 — Future of hand-based interaction 08:18 — Voice vs hands vs speed 11:41 — Finding ideas + R&D mindset 15:00 — What is a design engineer? 17:08 — Tools: Figma, Blender, Unity, Xcode 19:00 — Learning to code with AI support 22:06 — AI as “modern Aristotle” 23:16 — What LIV actually does 26:00 — Gorilla Tag + game friction 29:06 — Why social VR feels real 31:01 — XR-native generations 36:04 — Oleg’s end-to-end process 39:20 — Quest vs Vision Pro 45:12 — Will AI replace designers? 50:03 — Future of design engineering 52:03 — Beyond UI vs UX 54:01 — Device-agnostic interaction 55:38 — XR + smart home convergence 59:57 — Muji pens + idea value 1:04:12 — Creative + philosophical influences 1:06:01 — Storytelling + communication 1:12:07 — AI slop + trust in craft 1:17:35 — Closing thoughts If you enjoy the episode, follow the show and share it with a designer — it really helps the podcast grow.
6 episodes
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