The Cloud Insider

The Ideal Design Studio for Game & VFX Artists. Episode #3: The Technical Playbook, How IT Makes this Work

25 min · 16. juli 2021
episode The Ideal Design Studio for Game & VFX Artists. Episode #3: The Technical Playbook, How IT Makes this Work cover

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In the first two episodes in this series, we proved that game and VFX design studios can deliver the same in-studio (if not better) performance for developers working remotely. In this episode, we talk through the lessons learned, and even newly developed best practices that IT can follow to successfully support remote workers. Six Nines CEO Jason Cutrer and Six Nines Senior Solutions Architect Doug Goldenberg dive deep on a variety of technical challenges studios face, while providing the start of an IT playbook to support remote artists working remotely.

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3 Episoder

episode Creating the Ideal Design Studio. Episode #2: Showcasing a Successful Remote Artist Experience cover

Creating the Ideal Design Studio. Episode #2: Showcasing a Successful Remote Artist Experience

In this 13-minute episode, Six Nines showcases how an artist working remotely (on the cloud) can have the same, if not better, experience as compared to working in the studio with a powerful workstation under their desk. Alex Kline of Six Nines leads a demonstration using common artist tools (Adobe Photoshop, Autodesk Maya, Unreal Engine 5 Beta and a YouTube video), while accessing a virtual computing environment via AWS that is 800 miles away. Six Nines Doug Goldenberg asks common questions he receives while working with game development and VFX studios seeking to implement a remote work environment. AUDIENCE NOTE: This episode features a screen share demonstration showing an artist working remotely on the cloud. If viewing the demo is important, you can watch the embedded video on the Six Nines blog, The Cloud Insider here. [https://hubs.ly/H0Qnr8z0]

21. juni 202113 min