The People I Play With

Dawn Matheson On Sorcerer

21 min · 29 mei 2025
aflevering Dawn Matheson On Sorcerer artwork

Beschrijving

In which Dawn and I discuss: * The value of playing in familiar locations. * Playing fantasy selves. * Navigating NPC social pressure. * Forming meaningful connections between PCs and NPCs. * Assuming responsibility for your character’s actions. * Playing with family members. * Running a game without a plot. * Other historical contexts for play. Thanks To My Patreon Supporters: * Vincent Baker * Ralph Lend Your Support Patreon [https://patreon.com/jburneko?utm_medium=unknown&utm_source=join_link&utm_campaign=creatorshare_creator&utm_content=copyLink] Follow Me On * Blue Sky: https://bsky.app/profile/jburneko.itch.io [https://bsky.app/profile/jburneko.itch.io] * Mastodon: https://dice.camp/@jburneko [https://dice.camp/@jburneko]

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Alle afleveringen

8 afleveringen

aflevering Christian Yetter On Bleak Spirit artwork

Christian Yetter On Bleak Spirit

In which Christian and I discuss: * The joy of adding incidental details. * Finding the salient detail of scene vs playing toward one. * Formulating alternative consequences for conflicts. * The power of restricting conversations about in-progress play. * Following the creative focus of the group. * Discerning meaning within thematic resonance. * Processing and teaching rules texts. Thanks To My Patreon Supporters: * Vincent Baker * Ralph Lend Your Support Patreon [https://patreon.com/jburneko?utm_medium=unknown&utm_source=join_link&utm_campaign=creatorshare_creator&utm_content=copyLink] Follow Me On * Blue Sky: https://bsky.app/profile/jburneko.itch.io [https://bsky.app/profile/jburneko.itch.io] * Mastodon: https://dice.camp/@jburneko [https://dice.camp/@jburneko]

12 jun 202525 min
aflevering Adam McConnaughey On Shine A Light artwork

Adam McConnaughey On Shine A Light

In which Adam and I discuss: * Vibing with other players. * Fighting contrarian impulses in play. * Aggressively casual creative prompts. * The value of time flow interruptions. * Backdoor GMing a GMless game. * Deliberate vs. informal scene framing. * Game structure as religious observance. * What does it mean to cope with death? * Death as resolution point vs. transformative moment. * Less literal implementations of source inspiration. * The joys of play variety. Thanks To My Patreon Supporters: * Vincent Baker * Ralph Lend Your Support Patreon [https://patreon.com/jburneko?utm_medium=unknown&utm_source=join_link&utm_campaign=creatorshare_creator&utm_content=copyLink] Follow Me On * Blue Sky: https://bsky.app/profile/jburneko.itch.io [https://bsky.app/profile/jburneko.itch.io] * Mastodon: https://dice.camp/@jburneko [https://dice.camp/@jburneko]

15 mei 202525 min