The People I Play With

Adam McConnaughey On Shine A Light

25 min · 15. maj 2025
episode Adam McConnaughey On Shine A Light cover

Description

In which Adam and I discuss: * Vibing with other players. * Fighting contrarian impulses in play. * Aggressively casual creative prompts. * The value of time flow interruptions. * Backdoor GMing a GMless game. * Deliberate vs. informal scene framing. * Game structure as religious observance. * What does it mean to cope with death? * Death as resolution point vs. transformative moment. * Less literal implementations of source inspiration. * The joys of play variety. Thanks To My Patreon Supporters: * Vincent Baker * Ralph Lend Your Support Patreon [https://patreon.com/jburneko?utm_medium=unknown&utm_source=join_link&utm_campaign=creatorshare_creator&utm_content=copyLink] Follow Me On * Blue Sky: https://bsky.app/profile/jburneko.itch.io [https://bsky.app/profile/jburneko.itch.io] * Mastodon: https://dice.camp/@jburneko [https://dice.camp/@jburneko]

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In which Christian and I discuss: * The joy of adding incidental details. * Finding the salient detail of scene vs playing toward one. * Formulating alternative consequences for conflicts. * The power of restricting conversations about in-progress play. * Following the creative focus of the group. * Discerning meaning within thematic resonance. * Processing and teaching rules texts. Thanks To My Patreon Supporters: * Vincent Baker * Ralph Lend Your Support Patreon [https://patreon.com/jburneko?utm_medium=unknown&utm_source=join_link&utm_campaign=creatorshare_creator&utm_content=copyLink] Follow Me On * Blue Sky: https://bsky.app/profile/jburneko.itch.io [https://bsky.app/profile/jburneko.itch.io] * Mastodon: https://dice.camp/@jburneko [https://dice.camp/@jburneko]

12. juni 202525 min
episode Adam McConnaughey On Shine A Light artwork

Adam McConnaughey On Shine A Light

In which Adam and I discuss: * Vibing with other players. * Fighting contrarian impulses in play. * Aggressively casual creative prompts. * The value of time flow interruptions. * Backdoor GMing a GMless game. * Deliberate vs. informal scene framing. * Game structure as religious observance. * What does it mean to cope with death? * Death as resolution point vs. transformative moment. * Less literal implementations of source inspiration. * The joys of play variety. Thanks To My Patreon Supporters: * Vincent Baker * Ralph Lend Your Support Patreon [https://patreon.com/jburneko?utm_medium=unknown&utm_source=join_link&utm_campaign=creatorshare_creator&utm_content=copyLink] Follow Me On * Blue Sky: https://bsky.app/profile/jburneko.itch.io [https://bsky.app/profile/jburneko.itch.io] * Mastodon: https://dice.camp/@jburneko [https://dice.camp/@jburneko]

15. maj 202525 min