The People I Play With

Bre Seale On The Quick

18 min · 1 mei 2025
aflevering Bre Seale On The Quick artwork

Beschrijving

In which Bre and I discuss: * Playing from the hip. * Player agency within moments of fictional loss of agency. * Seizing a course of action and seeing it through. * Finding symbolic resolutions. * Seeking justice in supernatural contexts. * Honest vs obstructive play. * RPGs as safe space for self-expression. Thanks To My Patreon Supporters: * Vincent Baker * Ralph Lend Your Support Patreon [https://patreon.com/jburneko?utm_medium=unknown&utm_source=join_link&utm_campaign=creatorshare_creator&utm_content=copyLink] Follow Me On * Blue Sky: https://bsky.app/profile/jburneko.itch.io [https://bsky.app/profile/jburneko.itch.io] * Mastodon: https://dice.camp/@jburneko [https://dice.camp/@jburneko]

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Alle afleveringen

8 afleveringen

aflevering Christian Yetter On Bleak Spirit artwork

Christian Yetter On Bleak Spirit

In which Christian and I discuss: * The joy of adding incidental details. * Finding the salient detail of scene vs playing toward one. * Formulating alternative consequences for conflicts. * The power of restricting conversations about in-progress play. * Following the creative focus of the group. * Discerning meaning within thematic resonance. * Processing and teaching rules texts. Thanks To My Patreon Supporters: * Vincent Baker * Ralph Lend Your Support Patreon [https://patreon.com/jburneko?utm_medium=unknown&utm_source=join_link&utm_campaign=creatorshare_creator&utm_content=copyLink] Follow Me On * Blue Sky: https://bsky.app/profile/jburneko.itch.io [https://bsky.app/profile/jburneko.itch.io] * Mastodon: https://dice.camp/@jburneko [https://dice.camp/@jburneko]

12 jun 202525 min
aflevering Adam McConnaughey On Shine A Light artwork

Adam McConnaughey On Shine A Light

In which Adam and I discuss: * Vibing with other players. * Fighting contrarian impulses in play. * Aggressively casual creative prompts. * The value of time flow interruptions. * Backdoor GMing a GMless game. * Deliberate vs. informal scene framing. * Game structure as religious observance. * What does it mean to cope with death? * Death as resolution point vs. transformative moment. * Less literal implementations of source inspiration. * The joys of play variety. Thanks To My Patreon Supporters: * Vincent Baker * Ralph Lend Your Support Patreon [https://patreon.com/jburneko?utm_medium=unknown&utm_source=join_link&utm_campaign=creatorshare_creator&utm_content=copyLink] Follow Me On * Blue Sky: https://bsky.app/profile/jburneko.itch.io [https://bsky.app/profile/jburneko.itch.io] * Mastodon: https://dice.camp/@jburneko [https://dice.camp/@jburneko]

15 mei 202525 min