Alternate Worlds Podcast
Alternate Worlds Podcast: Tronster Hartley, UX Lead at Firaxis Games In this nostalgic and wide-ranging episode, Brian reconnects with lifelong friend and community builder Tronster Hartley to revisit the formative years that shaped both of their careers. What begins as a conversation about Baltimore's bulletin board systems (BBSs) quickly expands into stories about competitive laser tag, early internet culture, raves, game development, community organizing, and the creative spirit that carried an entire generation into the video game industry. Note from Brian: Tronster Hartley just sent me a zip file full of our college era correspondences with each other. No, you may not see them. Tronster has worked at Firaxis Games for the last 18 years, on the XCOM & Civilization franchises, but before then he was a high schooler I met in the early BBS days, who pre-dates Magic: the Gathering. Apparently I “taught Tronster how to play Magic and gave him his first deck,” which caused him later duress as he got too involved with the game and ultimately retired early. Tronster’s unique in that he’s often been the eye of strong communities — he was the orchestrator for our community in the BBS days (hint: it was large), worked as a youth pastor, spent a decade or so volunteering at GDC and also co-founded the Baltimore chapter of the IGDA, which is still going strong today. Really special to have a Tronster in your midst. Or on your video podcast series. :) Topics Covered * Growing up in Baltimore during the BBS era * Life before the public internet * Competitive Photon laser tag and gaming culture * Early online communities and bulletin board systems * Organizing 200+ person BBS meetups * Accidentally crashing portions of the WWIV BBS network * The transition from BBSs to Usenet and the early internet * Teenage adventures, raves, and Baltimore nightlife * Creative technologists who later entered the game industry * Baltimore’s overlooked role in video game history * Muse Software, Castle Wolfenstein, and MicroProse * Community building as a lifelong skill * Parenting, education, and making it “cool to be smart” * Game design, Wizards of the Coast, and Brian’s career * The changing cultures of Baltimore and the San Francisco Bay Area * The enduring importance of friendships that span decades Memorable Moments * Brian and Tronster laugh about how they first met through Baltimore’s interconnected BBS and Photon communities, including aliases like “Alkaline” and “Psycho Squirrel.” * Tronster recounts organizing enormous real-world meetups for people who had previously only known one another online—years before social media existed. * The pair revisit stories involving legendary friend Kevin McCormick, whose technical brilliance ranged from reverse-engineering networking protocols to wiring computers into his car. * Brian shares how attending raves led him to develop the idea that eventually became his college thesis on creativity. * The conversation explores Baltimore’s surprising contributions to gaming history, including the origins of Castle Wolfenstein and the city’s long lineage of influential game studios. * Both hosts reflect on how childhood communities quietly shaped careers that eventually reached Wizards of the Coast, Game Developers Conference, and the broader games industry. Get full access to Alternate Worlds at bschneidmtg.substack.com/subscribe [https://bschneidmtg.substack.com/subscribe?utm_medium=podcast&utm_campaign=CTA_4]
31 episodes
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