Coffee, Code & Shaders: Real-Time Rendering Conversations

A look into Teardown's render engine before and after

53 min · 6. maj 2026
episode A look into Teardown's render engine before and after cover

Description

Today we will talk about the presentation given by Dennis Gustafson and Gabe Rundlet from Tuxedo Labs during the Graphics Programming Conference 2025. In it, they explain how the engine's initial design overcame OpenGL's limitations for simulating lighting in fully destructible environments using Shadow Volumes and 3D Bitmaps, as well as their subsequent transition to Vulkan and the use of Ray-Tracing, which allowed for more efficient memory management. Watch full presentation: https://www.youtube.com/watch?v=IM1Dr98f3xU Original Copyright Free Music written, performed, and produced by TrackTribe https://www.youtube.com/watch?v=HK9z2cR8nlM&list=PLFEJ2E5exsjrjRzhJdOYOmTlcYfK3Hz7_

Comments

0

Be the first to comment

Sign up now and become a member of the Coffee, Code & Shaders: Real-Time Rendering Conversations community!

Get Started

2 months for 19 kr.

Then 99 kr. / month · Cancel anytime.

  • Podcasts kun på Podimo
  • 20 lydbogstimer pr. måned
  • Gratis podcasts

All episodes

67 episodes