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Master Plan

Podcast by Ryan Macklin

English

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About Master Plan

Master Plan is a podcast on the subject of game design and the art of ideas, particularly for role playing, card and board games. Hosted by freelance writer Ryan Macklin, the podcast comes out at least once a month. You can expect interviews with game designers -- both professional and amateur -- as well as advice and news about game design.

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70 episodes

episode Master Plan #69: Sean Nittner on Convention Games artwork

Master Plan #69: Sean Nittner on Convention Games

Ryan is joined by Sean Nittner—owner of Big Bad Con, project manager for Evil Hat Productions, and all around excellent human. (Or human-wolf hybrid.) The conversation revolves around thinking about convention games as part of the design process, but our journey takes a few twists and turns. About Big Bad Con: A fantastic tabletop RPG and LARP convention [http://www.bigbadcon.com/] in Oakland, California on October 16–18, 2015. Check out the Kickstarter [https://www.kickstarter.com/projects/1157274964/big-bad-con-2015] (ends July 2nd)! We also talk about: * Organizing conventions * Being a publisher * Katanas & Trenchcoats [http://somanykatanas.com] * Useless speculation about Apocalypse World 2 * All games will be made into convention games * “It doesn’t matter if you have a square or round peg, we will shove it into a con slot.” * The amount of work it takes to set up a game * The first scene problem in GM-less games * Love letters, as seen in Apocalypse World * In medias res adventure games * Supernatural season 10 * Drama game set-ups, notable with Smallville RPG * “Shut the fuck up” as a technique Follow Sean at @SeanNitter [http://twitter.com/seannittner]. 1:22:04 / 41 MB - Ryan

18 Jun 2015 - 1 h 22 min
episode Master Plan #68: Kit La Touche, Design Chat artwork

Master Plan #68: Kit La Touche, Design Chat

Ryan tries out a new format for the show, and brings on indie game designer Kit La Touche to chat about various game design and game publishing topics. * Designing the GM side of games * Citizen reviewers * Walter Ong’s writing on oral cultures * The nature of fans * "A failed dream" * Games that shift over editing or editions * Having a regular playtest group * How your form of playtesting shapes your game * Fantastical elements in games, and how they make a game more marketable * Playtest budgets * Being afraid of a game * Getting to be a fan * Little projects * The desire of jamming together as a creative group Check out Kit at: games.transneptune.net [http://games.transneptune.net/] and @wlonk [https://twitter.com/wlonk] 1:25:04 / 41.5 MB - Ryan

2 Jun 2015 - 1 h 25 min
episode Master Plan #67: Mark Richardson on Cartography in RPGs artwork

Master Plan #67: Mark Richardson on Cartography in RPGs

Ryan talks with Mark Richardson, who is by night a freelance tabletop games cartographer and indie publisher, and by day a badass Canadian geographical information survey machine. (That means he makes huge maps using very detailed software.) Mark's got a fresh perspective on cartography, coming from a technical, GIS background rather than a purely illustrative one. We sit down to talk about the art and business of making maps for games. If you like the cut of his jib (and you should), check him out at @slavetothehat [https://twitter.com/slavetothehat], his Green Hat Designs [http://www.greenhatdesigns.com/], and his upcoming Headspace Kickstarter! Projects Mark has Made Maps For Include * King Wen’s Tower: blackgreengames.com [http://www.blackgreengames.com/] * Urban Shadows: kickstarter.com/projects/1287928832/urban-shadows-rpg [https://www.kickstarter.com/projects/1287928832/urban-shadows-rpg] * Project Dark: kickstarter.com/projects/wordstudio/project-dark [https://www.kickstarter.com/projects/wordstudio/project-dark] * No Country for Old Kobolds: kickstarter.com/projects/53201108/no-country-for-old-kobolds-a-dungeon-world-hack [https://www.kickstarter.com/projects/53201108/no-country-for-old-kobolds-a-dungeon-world-hack] * Other maps at his site: greenhatdesigns.com [http://www.greenhatdesigns.com/] Open GIS Data Resources * Metro Extracts from Open Street Map database (Worldwide major cities): mapzen.com/metro-extracts [https://mapzen.com/metro-extracts/] * Natural Earth – World wide data at Regional, Country and Continent scales: naturalearthdata.com [http://www.naturalearthdata.com/] * Canadian GIS Data (Index of a sites across the country): canadiangis.com/data.php [http://canadiangis.com/data.php] * GeoGratis (Search for data/maps for Canada): geogratis.gc.ca [http://geogratis.gc.ca/] Other Links * David Rumsey (Historical Map Collection): davidrumsey.com [http://www.davidrumsey.com/] * ESRI – The Company that makes ArcGIS: esri.com [http://www.esri.com/] 51:29 / 25.3M View on YouTube: youtube.com/watch?v=CP_BYapSUpI [https://www.youtube.com/watch?v=CP_BYapSUpI] - Ryan

11 Feb 2015 - 51 min
episode Master Plan #66: Robin D. Laws on RPG Setting Design artwork

Master Plan #66: Robin D. Laws on RPG Setting Design

Ryan kicks on one of his planned 2015 interview series—this one on setting design in roleplaying games—by talking with luminary and setting veteran Robin D. Laws. Robin's well known for his work in Feng Shui (and the recently Kickstarted second edition), the Dying Earth RPG, and various games using his GUMSHOE and DramaSystem engines. Works that we brought up that you can check out now: * Feng Shui 2 [https://www.kickstarter.com/projects/atlasgames/feng-shui-2-action-movie-roleplaying-game-by-robin] (linking to finished Kickstarter page, so you can check it out if you were a backer or in the future) * The Esoterrorists [http://www.pelgranepress.com/site/?cat=6], a GUMSHOE game that touches on things Robin finds unsettling * Mutant City Blues [http://www.pelgranepress.com/site/?cat=20], a GUMSHOE game dealing with police procedurals that features the Quade Diagram [http://www.pelgranepress.com/site/?p=480] * Ashen Stars [http://www.pelgranepress.com/?cat=66], Robin's take on the space opera procedural through GUMSHOE * Hillfolk [http://www.pelgranepress.com/?cat=222] and Blood on the Snow [http://www.pelgranepress.com/?p=12312], the DramaSystem and its collection of setting pitches If you want more Robin goodness, check out Ken and Robin Talk About Stuff [http://kenandrobintalkaboutstuff.com/]. – Ryan 59:35 /29.2M View on YouTube: youtube.com/watch?v=BeG2XtV-C1g [https://www.youtube.com/watch?v=BeG2XtV-C1g]

21 Jan 2015 - 59 min
episode Master Plan #65: Gen Con Prep with Adam Jury, Derek Guder & Jessica Price artwork

Master Plan #65: Gen Con Prep with Adam Jury, Derek Guder & Jessica Price

Ryan interviews three fantastic folks about prepping for large conventions like Gen Con: * Adam Jury, co-founder of Posthuman Studios * Derek Guder, Event Programming Manager at Gen Con * Jessica Price, project manager at Paizo We did a mixed focus: while we focused on useful tips for event runners and exhibitors, it turns out that many tips we shared work for general attendees. We talked a lot about food, a little about alcohol, about packing and shipping, domestic and international travel advice, and so on. For old hats, this won't be revolutionary advice, but it might help some people out who aren't as veteran at Gen Con. This was originally broadcast live as a Google+ Hangout on the Air on Saturday, August 8th, 2014 [https://www.youtube.com/watch?v=mu7B2NDa0-A], and has more audio issues than I'm used to dealing with. I tried to fix what I could, but there's only so much you can do with bad audio. Notes from the Episode You can often find Adam at the Posthuman Studios booth -- booth #559, near the art show area.Ryan and Jessica will frequently be at the Paizo booth -- #203 -- when not doing events like panels.If you need to find Derek, you can email him at events@gencon.com [events@gencon.com], call the events line at 857-559-2420, or go to the GM HQ or an event HQ booth and ask for him. Outside-of-US people, check out Nelly's Nerdy Adventures [https://www.youtube.com/user/87nellybelle] for more on dealing with flying into/out of the US. Thanks to everyone who contributed questions and advice! Gen Con advice posts from the past: * My post on alcohol at conventions, [http://ryanmacklin.com/2011/07/bringing-alcohol-to-conventions/] including a video of packing alcohol for safety and weight concerns [https://www.youtube.com/watch?v=7lQpxAiXTYA] * Adam Jury's series of posts: before the show [http://adamjury.com/2009/gen-con-indy-attendance-tips-part-1-before-the-show/], at the show [http://adamjury.com/2009/gen-con-indy-attendance-tips-part-2-at-the-show/], looking for work [http://adamjury.com/2009/gen-con-attendance-tips-3-looking-for-work/] Gen Con links: * Premier Events (click on the link on the page for the Excel file) [http://gencon.com/host/eventcatalog] * Gamemasters Forum [http://community.gencon.com/forums/35.aspx] Things you should totally check out: visit this blog post for info on Games on Demand, First Exposure, and more stuff I think you should check out! [http://ryanmacklin.com/2014/08/cool-stuff-wednesday-gen-con-2014-edition/] We had two winners of the Gen Con badge giveaway: Mike & Amber! (Though, if one doesn't claim in time, I might give the badge to a runner-up.) ...and that's it! See some of you at Gen Con! - Ryan 55:49 /27.4M View on YouTube: youtube.com/watch?v=mu7B2NDa0-A [https://www.youtube.com/watch?v=mu7B2NDa0-A]

11 Aug 2014 - 55 min
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