Player, Too
A rocky launch can kill a game, but sometimes redemption is possible. When should a game be killed in its infancy, and when should it be given a chance at a comeback? Join the discussion with Rade and Dave! Also, hardware in the news, the triumphant return of Rade's sign, and the first of a rotating series of new themes for the podcast (since Riverside changed its built-in music provider).
29 episodes
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