Students of Design
Colby is a designer, illustrator, dungeon master for hire, and Art Director of Print Innovation for Magic: The Gathering at Wizards of the Coast. So, besides my partner Meg, Colby is the closest thing to a Wizard I've ever met. lol. Anyway, before joining Wizards, he was a Creative Director and Co-Founder of Jolby, a design and illustration studio he started with his best friend Josh Kenyon. After 12 long years at Jolby, he decided to step away to rediscover his "why" and realized he was spending most of his time writing and playing tabletop games, which convinced him to pursue a role at Wizards. However, long before becoming a professional dork, Colby drew characters from Nintendo Power Magazine like Link from The Legend of Zelda, popped his first pack of Magic cards in 1995, and wanted to be a Sunday morning comic strip artist when he was a kid. Fast-forward through hundreds of D&D sessions, therapeutic Post-It notes, and video games, and Colby has partnered with Nike, Pixar, Nickelodeon, Google, and many other impressive clients throughout his career. He lives by the "Rule of Cool," knows how to "Ride the Weird," and self-published his own light-hearted gothic "Karma Crawl" called Chadwick and the Southern Scourge. Tune in for a talk about following his passion for storytelling and tabletop games, why he stepped away from a design studio he co-founded, and how playing D&D can help you become a better creative professional. Worst case, you get to hear us be reasonably cool-sounding dorks! Follow Colby on Instagram @colbynichols [https://www.instagram.com/colbynichols], and check out more of his work on his website: colbyhichols.com [https://colbynichols.com/]. “You’re gonna need good people way more than you’re gonna need good talent.” Questions for this interview. * What are your Top 3 The Legend of Zelda games? * Can you tell us the story behind the Post-It note that became your lighthouse, and what you wrote on it? * After leaving Jolby, how were you feeling about the industry when you started looking for a new job? Did you have trouble re-entering the job market? * How are you handling the transition from working with so many different clients at Jolby to working in-house at Wizards, where a single brand identity is your focus? * How do you balance emphasizing Secret Lair cards with special finishes and the complexity of the artwork itself? * Can you give us the background on Mood Swings and tell us about your involvement? Why was working on that game a dream come true for you? * Where can you improve as a creative leader? Are there any weaknesses you’ve been working on? * Which creative hill do you hope designers are still dying on a hundred years from today? * How does playing or writing about D&D fuel your creativity, and how do you think D&D can help someone become a better creative professional? --- If you LIKE what you hear, please subscribe and keep listening. Sharing this episode with someone is the best way to support the podcast. If you LOVE what you hear and want to help me keep the interviews coming—consider buying me a coffee on Ko-Fi [https://ko-fi.com/studentsofdesign]. Also, I'm always looking for questions from listeners. If there's a burning question you want to hear answered on the podcast, please email it to me at studentsofdesignpod@gmail.com [studentsofdesignpod@gmail.com]. Follow @studentsofdesignpod [https://www.instagram.com/studentsofdesignpod/] on Instagram for updates, episode drops, and behind-the-scenes content. The music you hear on the podcast is Accident [https://www.epidemicsound.com/track/ezhOxNhwQI/] by Timothy Infinite and PUSH !T [https://www.epidemicsound.com/track/6KKnMezsM4/] by Nbhd Nick. studentsofdesign.simplecast.com [https://studentsofdesign.simplecast.com/]
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