Cover image of show The Talk: WE AND THE COLOR's Art and Design Podcast

The Talk: WE AND THE COLOR's Art and Design Podcast

Podcast by WE AND THE COLOR

English

Culture & leisure

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About The Talk: WE AND THE COLOR's Art and Design Podcast

Dive into the vibrant world of art, design, photography, and architecture with "The Talk", WE AND THE COLOR's official podcast. Each episode explores the latest trends, groundbreaking creative projects, and in-depth discussions. Whether you’re a creative professional or simply passionate about the world of visual arts, this podcast is your go-to source for inspiration and fresh perspectives. Tune in to stay ahead of the curve and fuel your creative journey! WE AND THE COLOR (https://weandthecolor.com/) is an award-winning online publication featuring the best from various creative fields.

All episodes

79 episodes

episode Board Games That Think Like Designers artwork

Board Games That Think Like Designers

Not every board game deserves a place on a designer's shelf. But some of them do—and the reasons why say something interesting about how we think about visual quality, tactile craft, and the objects we choose to keep around us. In this episode, we look at seven board games that hold up as genuine design artifacts [https://weandthecolor.com/the-best-board-games-for-designers-7-picks-that-are-as-beautiful-as-they-are-brilliant/210231]: Azul, Sagrada, Dixit, Wingspan, Wavelength, Tokaido, and PARKS. We talk about what separates a game with good illustration from a game with good graphic design; why publishers like CMYK and Stonemaier Games are setting a new production standard for the industry, and what three frameworks—Visual Coherence, Aesthetic-Mechanical Alignment, and Shelf Gravity—can tell you about any visual product, not just a board game. We also get into why designers react differently to well-made physical objects than most people do, what the tabletop industry's growth into a $27 billion market means for design culture, and why 2026 might be the year board game art direction finally gets taken seriously as a design discipline in its own right. Whether you've never touched a board game in your life or you already own half this list, this one's worth your time. Check out the full article at WE AND THE COLOR: https://weandthecolor.com/the-best-board-games-for-designers-7-picks-that-are-as-beautiful-as-they-are-brilliant/210231 [https://weandthecolor.com/the-best-board-games-for-designers-7-picks-that-are-as-beautiful-as-they-are-brilliant/210231]

15 Jun 2026 - 40 min
episode Logo Trends 2026: What’s Hot, What’s Dead, and What’s Coming Next artwork

Logo Trends 2026: What’s Hot, What’s Dead, and What’s Coming Next

In this episode, we break down the biggest logo design trends shaping 2026 [https://weandthecolor.com/best-logo-design-trends-of-2026-whats-working-whats-tired-and-whats-next/209969]—what’s working right now, what’s officially over, and what’s about to take over. From bold minimalism to experimental typography and AI-driven aesthetics, we’re cutting through the noise to give you a clear, honest look at where branding is heading. Whether you're a designer, creative director, or just obsessed with visual culture, this is your shortcut to staying ahead. Read the full article on WE AND THE COLOR: https://weandthecolor.com/best-logo-design-trends-of-2026-whats-working-whats-tired-and-whats-next/209969 [https://weandthecolor.com/best-logo-design-trends-of-2026-whats-working-whats-tired-and-whats-next/209969]

28 May 2026 - 52 min
episode How to Create Variable Fonts: Axes, Masters, and the Future of Type Design artwork

How to Create Variable Fonts: Axes, Masters, and the Future of Type Design

Variable fonts [https://weandthecolor.com/how-to-create-variable-fonts-a-complete-guide-for-type-designers/210054] are no longer experimental—they're fast becoming the professional standard for type design, web performance, and brand typography at scale. In this episode, we break down exactly how variable fonts work and how to build one from scratch. We cover the OpenType variation axis system, the difference between registered and custom axes, and why master compatibility is the single most critical—and most frequently mishandled—step in the entire process. We walk through the Axis-Master-Instance Pipeline: a five-phase workflow for designing, interpolating, spacing, exporting, and validating variable fonts using tools like FontLab 8 [https://fontlabaffiliateprogram.pxf.io/L02ya0] and Glyphs [https://glyphsapp.com/] 3. We also look at what Monotype achieved with Helvetica Now Variable [https://www.jdoqocy.com/click-100832746-15735335?url=https%3A%2F%2Fwww.myfonts.com%2Fcollections%2Fhelvetica-now-variable-font-monotype-imaging], how Hoefler & Co. translated Gotham [https://www.anrdoezrs.net/click-100832746-15735335?url=https%3A%2F%2Fwww.myfonts.com%2Fcollections%2Fgotham-variable-font-hoefler-and-co] into continuous design space, and why custom axes represent the most underexplored creative territory in contemporary type design. If you work with type—whether you're designing fonts or deploying them—this one's worth your full attention. Read more about it here: https://weandthecolor.com/how-to-create-variable-fonts-a-complete-guide-for-type-designers/210054 [https://weandthecolor.com/how-to-create-variable-fonts-a-complete-guide-for-type-designers/210054]

27 May 2026 - 30 min
episode WordPress 7 "Armstrong": Native AI, a New Admin, and What Didn't Ship artwork

WordPress 7 "Armstrong": Native AI, a New Admin, and What Didn't Ship

WordPress 7.0 [https://weandthecolor.com/wordpress-7-is-the-most-significant-release-in-over-a-decade-heres-what-it-actually-changes/210009] dropped on May 20, 2026—and it's the most consequential release in over a decade. In this episode, we break down what "Armstrong" actually changes: a native AI infrastructure layer built into the core, a redesigned admin dashboard that hasn't been touched since 2013, new blocks including icons and breadcrumbs, PHP-only block registration, and the official launch of Gutenberg Phase 3. We also talk about the biggest story that didn't make the release: real-time collaboration was pulled less than two weeks before launch due to unresolved infrastructure concerns around race conditions and server load. We explain why that decision was the right call—and what it means for teams planning around it. If you're a designer, developer, or content creator running WordPress, this episode gives you a clear-eyed read on what changed, what to watch for when upgrading, and where the platform is headed through 7.1 and 7.2. Read the full article at weandthecolor.com: https://weandthecolor.com/wordpress-7-is-the-most-significant-release-in-over-a-decade-heres-what-it-actually-changes/210009 [https://weandthecolor.com/wordpress-7-is-the-most-significant-release-in-over-a-decade-heres-what-it-actually-changes/210009]

26 May 2026 - 43 min
episode Human Art Is More Valuable in the Age of AI—Here's Why artwork

Human Art Is More Valuable in the Age of AI—Here's Why

AI can generate a thousand images before lunch. So why is human-made art gaining value [https://weandthecolor.com/human-art-is-becoming-more-valuable-in-the-age-of-ai-heres-why/209840], not losing it? In this episode, we break down the economics and cultural logic behind what's happening to human creativity right now. We explore the Scarcity Inversion Principle—why AI abundance drives up the premium on verifiably human work—and introduce two frameworks for understanding it: Contact Value, the irreplaceable human presence behind a piece of art, and the Origin Premium Thesis, which predicts "verified human-made" will become a formal market category within the decade. We also look at what the vinyl revival, analog film photography, and handmade furniture tell us about where the art market is heading—and what it means for artists working today. Read the full article at weandthecolor.com: https://weandthecolor.com/human-art-is-becoming-more-valuable-in-the-age-of-ai-heres-why/209840 [https://weandthecolor.com/human-art-is-becoming-more-valuable-in-the-age-of-ai-heres-why/209840]

21 May 2026 - 54 min
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