
English
Technology & science
Limited Offer
Then 99 kr. / monthCancel anytime.
About XR AI Spotlight
XR AI Spotlight gives the stage to founders and makers at the intersection between XR and AI. You will learn what happens when technology and creativity collide, how AI apps and XR tools are built and brought to market, the personal stories and workflows of leaders and creatives pushing the boundaries of what these 2 technologies can offer and the opportunities they unlock.
Open Brush is Not What You Remember
In this conversation, Andy Baker, lead developer at OpenBrush, and Sutu, a renowned digital artist, discuss the evolution of OpenBrush, a powerful VR creative tool. They explore its features, the experiences of artists using it, and the collaborative workflows it enables. The discussion also covers the importance of publishing and sharing creations, the future of VR as a creative medium, and the potential for community engagement. The guests emphasise the accessibility of VR and the transformative power of creating in 3D. Subscribe to XR AI Spotlight weekly newsletter 👉 https://xraispotlight.substack.com/ *** CONNECT WITH OUR GUEST 💼 Linkedin Andy [https://www.linkedin.com/in/andybaker/] 💼 Linkedin Sutu [https://www.linkedin.com/in/sutu-11a4391a5/]🔗 Website [https://sutueatsflies.com/] *** CONNECT WITH ME 🐤X (Twitter) [https://twitter.com/GabRoXR] 💼 Linkedin [https://www.linkedin.com/in/gabriele-romagnolixr/] 🔗Link-in Bio [https://beacons.ai/gabroxr] *** PAST EPISODES 🎙️ Show Website [https://www.xraispotlight.com/] 🟢 YouTube [https://youtube.com/playlist?list=PLRuoUmWO_pPu1hSaRm3BTuTGTjklXS4yG&si=SVG9Tg8a5uhhKSL-] 🍎Apple Podcast [https://podcasts.apple.com/us/podcast/xr-ai-spotlight/id1718315002]
Tools and Workflows for Shipping Web Games
James C. Kane is a Webby-winning developer and emerging tech artist pushing the boundaries of what #WebXR can do. We unpack how he builds narrative-first immersive experiences that grab attention in the first seconds, from establishing shots and pacing, to sound design, voice acting, and careful onboarding. James breaks down how he chooses between engines like Wonderland, PlayCanvas, and SparkJS and how he built and published his #GaussianSplatting based web game called “The Shadow of the Czar”. We also go deep on distribution, why discovery is still the hardest part of web games, and how sponsorships, platform relationships, and niche audiences shape what gets made. Subscribe to XR AI Spotlight weekly newsletter 👉 https://xraispotlight.substack.com/ *** CONNECT WITH OUR GUEST 💼 Linkedin [https://www.linkedin.com/in/james-c-kane-35427528/] 🔗 Website [https://jamesckane.com/] *** CONNECT WITH ME 🐤X (Twitter) [https://twitter.com/GabRoXR] 💼 Linkedin [https://www.linkedin.com/in/gabriele-romagnolixr/] 🔗Link-in Bio [https://beacons.ai/gabroxr] *** PAST EPISODES 🎙️ Show Website [https://www.xraispotlight.com/] 🟢 YouTube [https://youtube.com/playlist?list=PLRuoUmWO_pPu1hSaRm3BTuTGTjklXS4yG&si=SVG9Tg8a5uhhKSL-] 🍎Apple Podcast [https://podcasts.apple.com/us/podcast/xr-ai-spotlight/id1718315002]
VR Vs CAVE Ship Simulators at MARIN
Giorgio Ballestin is a Technical Product Manager and XR specialist at MARIN, the Netherlands’ maritime research institute, where he owns the XR development roadmap and helps shape long-term simulation and digital twin capabilities. In this episode, we unpack how MARIN’s ship handling simulators evolved from large CAVE and motion-platform bridge systems into hybrid setups that add VR for deck-level and off-bridge operations. Giorgio explains why VR adoption is slower than it looks on paper, including cybersickness, interaction design, and the lack of industry standards. You will learn how MARIN combines in-house hydrodynamics models with Unreal Engine visualization, where high fidelity matters and where it does not, and how multi-user scenarios are orchestrated by instructors and researchers. We also cover security constraints, local-first stacks, and why physical props and tracking often beat camera-based mixed reality. Subscribe to XR AI Spotlight weekly newsletter 👉 https://xraispotlight.substack.com/ *** CONNECT WITH OUR GUEST 💼 Linkedin [https://www.linkedin.com/in/giorgio-ballestin/] 🔗 Website [https://www.marin.nl/en] *** CONNECT WITH ME 🐤X (Twitter) [https://twitter.com/GabRoXR] 💼 Linkedin [https://www.linkedin.com/in/gabriele-romagnolixr/] 🔗Link-in Bio [https://beacons.ai/gabroxr] *** PAST EPISODES 🎙️ Show Website [https://www.xraispotlight.com/] 🟢 YouTube [https://youtube.com/playlist?list=PLRuoUmWO_pPu1hSaRm3BTuTGTjklXS4yG&si=SVG9Tg8a5uhhKSL-] 🍎Apple Podcast [https://podcasts.apple.com/us/podcast/xr-ai-spotlight/id1718315002]
The Role of AI in 3D Animation
A single Cascadeur post on X triggered an uproar on social media. From excitement to hatred, the community of professionals and creatives voiced their feelings, asked legitimate questions and tried to understand how AI is reshaping the work of animators. To answer these questions, I talked with Alexander Grishanin, CTO of Cascadeur [https://cascadeur.com/], who explains how Cascadeur defines AI versus machine learning, what is the state of the art when it comes to “procedural motion”, the ethical implications around training data and the impact AI is having on professional animation workflows. Subscribe to XR AI Spotlight weekly newsletter 👉 https://xraispotlight.substack.com/ *** CONNECT WITH OUR GUEST 💼 Linkedin [https://www.linkedin.com/in/alexander-grishanin-aba690168/] 🔗 Website [https://cascadeur.com/] *** CONNECT WITH ME 🐤X (Twitter) [https://twitter.com/GabRoXR] 💼 Linkedin [https://www.linkedin.com/in/gabriele-romagnolixr/] 🔗Link-in Bio [https://beacons.ai/gabroxr] *** PAST EPISODES 🎙️ Show Website [https://www.xraispotlight.com/] 🟢 YouTube [https://youtube.com/playlist?list=PLRuoUmWO_pPu1hSaRm3BTuTGTjklXS4yG&si=SVG9Tg8a5uhhKSL-] 🍎Apple Podcast [https://podcasts.apple.com/us/podcast/xr-ai-spotlight/id1718315002]
Geospatial AI Explained by Niantic Spatial
Asim Ahmed, multi-award-winning game developer and head of product marketing at Niantic Spatial, joins the show to break down how geospatial AI is reshaping both digital experiences and real world infrastructure. As one of the early marketing leaders behind Pokémon GO and a key force behind the Peridot franchise across mobile, mixed reality and AR glasses, Asim explains how Niantic Spatial is building a large geospatial model that gives machines a true understanding of the physical world. Listeners will learn how reconstruction, localization and semantic understanding work together, why spatial intelligence matters for robotics, inspection, logistics and entertainment, and how new partnerships with Snap, Meta, Apple and Meow Wolf are shaping the next generation of immersive products. He also shares how embodied AI companions like Project Jade may change how we navigate cities, workplaces and daily life. Subscribe to XR AI Spotlight weekly newsletter 👉 https://xraispotlight.substack.com/ *** CONNECT WITH OUR GUEST 💼 Linkedin [https://www.linkedin.com/in/asimbahmed/] 🔗 Website [https://www.nianticspatial.com/en] *** CONNECT WITH ME 🐤X (Twitter) [https://twitter.com/GabRoXR] 💼 Linkedin [https://www.linkedin.com/in/gabriele-romagnolixr/] 🔗Link-in Bio [https://beacons.ai/gabroxr] *** PAST EPISODES 🎙️ Show Website [https://www.xraispotlight.com/] 🟢 YouTube [https://youtube.com/playlist?list=PLRuoUmWO_pPu1hSaRm3BTuTGTjklXS4yG&si=SVG9Tg8a5uhhKSL-] 🍎Apple Podcast [https://podcasts.apple.com/us/podcast/xr-ai-spotlight/id1718315002]
Choose your subscription
Limited Offer
Premium
20 hours of audiobooks
Podcasts only on Podimo
All free podcasts
Cancel anytime
2 months for 19 kr.
Then 99 kr. / month
Premium Plus
Unlimited audiobooks
Podcasts only on Podimo
All free podcasts
Cancel anytime
Start 7 days free trial
Then 129 kr. / month
2 months for 19 kr. Then 99 kr. / month. Cancel anytime.