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XR AI Spotlight

Podcast by Gabriele Romagnoli

English

Technology & science

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About XR AI Spotlight

XR AI Spotlight gives the stage to founders and makers at the intersection between XR and AI. You will learn what happens when technology and creativity collide, how AI apps and XR tools are built and brought to market, the personal stories and workflows of leaders and creatives pushing the boundaries of what these 2 technologies can offer and the opportunities they unlock.

All episodes

118 episodes

episode Gaussian Splatting Hosting and Streaming Explained artwork

Gaussian Splatting Hosting and Streaming Explained

Martin Piala, CEO and co-founder of Blurry, joins the show to break down what it actually takes to host, share, and scale Gaussian Splatting models on the web. With a background in building professional 3D infrastructure, Martin covers the practical decisions creators and studios face today: which file format to use and why raw PLY beats compressed versions for long-term flexibility, what splat counts push devices into trouble (hint: above 2.5 million), and how Blurry handles a 43 million splat, 20GB city model with progressive streaming. You will also hear about real-world use cases in marketing, remote inspection, and facility management, why the industry is stuck in a feedback loop that is slowing adoption, and whether Gaussian Splatting is actually here to stay. Subscribe to XR AI Spotlight weekly newsletter 👉 https://xraispotlight.substack.com/ *** CONNECT WITH OUR GUEST ⁠💼 ⁠⁠⁠⁠⁠Linkedin⁠⁠⁠⁠⁠⁠ [https://www.linkedin.com/in/martin-piala/] ⁠🔗 ⁠⁠⁠⁠⁠Website⁠⁠⁠ [https://www.useblurry.com/]   *** CONNECT WITH ME 🐤⁠⁠⁠⁠⁠⁠X (Twitter)⁠⁠⁠⁠⁠ ⁠ [https://twitter.com/GabRoXR] 💼 ⁠⁠⁠⁠⁠⁠Linkedin⁠⁠⁠⁠⁠⁠ [https://www.linkedin.com/in/gabriele-romagnolixr/] 🔗⁠⁠⁠⁠⁠⁠Link-in Bio⁠⁠⁠⁠⁠⁠ [https://beacons.ai/gabroxr]   *** PAST EPISODES 🎙️ ⁠⁠⁠⁠Show Website⁠⁠⁠⁠ [https://www.xraispotlight.com/] 🟢 ⁠⁠⁠⁠⁠⁠YouTube [https://youtube.com/playlist?list=PLRuoUmWO_pPu1hSaRm3BTuTGTjklXS4yG&si=SVG9Tg8a5uhhKSL-]⁠⁠⁠⁠⁠⁠ 🍎⁠⁠⁠⁠⁠⁠Apple Podcast [https://podcasts.apple.com/us/podcast/xr-ai-spotlight/id1718315002]

1 Jul 2026 - 42 min
episode Why XR Developers Are Winning With AI artwork

Why XR Developers Are Winning With AI

Stijn is an #XR software engineer spending his days pushing the limits of what #AR glasses, WebXR, and generative AI can do together. He is one of the most prolific experimenters in the XR developer community, constantly sharing prototypes across Snap Spectacles, Meta Ray-Ban, Apple Vision Pro, and WebXR. In this episode, Stijn breaks down how he builds faster using AI-first workflows, he walks us through a real healthcare project based #GaussianSplatting on #VisionPro and why the glasses moment feels a lot like the early iPhone app era. Subscribe to XR AI Spotlight weekly newsletter 👉 https://xraispotlight.substack.com/ *** CONNECT WITH OUR GUEST ⁠💼 ⁠⁠⁠⁠⁠Linkedin⁠⁠⁠⁠⁠⁠ [https://www.linkedin.com/in/stijn-spanhove/] ⁠🔗 ⁠⁠⁠⁠⁠Website⁠⁠⁠ [https://www.inthepocket.com/]   *** CONNECT WITH ME 🐤⁠⁠⁠⁠⁠⁠X (Twitter)⁠⁠⁠⁠⁠ ⁠ [https://twitter.com/GabRoXR] 💼 ⁠⁠⁠⁠⁠⁠Linkedin⁠⁠⁠⁠⁠⁠ [https://www.linkedin.com/in/gabriele-romagnolixr/] 🔗⁠⁠⁠⁠⁠⁠Link-in Bio [https://beacons.ai/gabroxr]⁠⁠⁠⁠⁠⁠   *** PAST EPISODES 🎙️ ⁠⁠⁠⁠Show Website [https://www.xraispotlight.com/]⁠⁠⁠⁠ 🟢 ⁠⁠⁠⁠⁠⁠YouTube [https://youtube.com/playlist?list=PLRuoUmWO_pPu1hSaRm3BTuTGTjklXS4yG&si=SVG9Tg8a5uhhKSL-]⁠⁠⁠⁠⁠⁠ 🍎⁠⁠⁠⁠⁠⁠Apple Podcast [https://podcasts.apple.com/us/podcast/xr-ai-spotlight/id1718315002]

24 Jun 2026 - 48 min
episode How to start developing on Meta RayBan Display artwork

How to start developing on Meta RayBan Display

Oscar Falmer, Wearable Developer Advocate at Meta joins the show to break down what it actually takes to build for the Meta Ray-Ban AI Glasses. With the display glasses SDK released recently, Oscar walks through the two development paths: the Device Access Toolkit for mobile app extensions with heavy AI processing, and the new lightweight web apps optimised for the display. He explains why AI-first developers and non-technical builders are better positioned than VR developers, how the monocular display works (and why your brain adapts faster than you think), and what the EMG neural wristband unlocks for hands-free input. You will also hear about real enterprise use cases emerging organically, the phone's evolving role alongside glasses, and how to get started building today. Subscribe to XR AI Spotlight weekly newsletter 👉 https://xraispotlight.substack.com/ *** CONNECT WITH OUR GUEST ⁠💼 ⁠⁠⁠⁠⁠Linkedin⁠⁠⁠⁠⁠⁠ [https://www.linkedin.com/in/oscarfalmer/] ⁠   *** CONNECT WITH ME 🐤⁠⁠⁠⁠⁠⁠X (Twitter)⁠⁠⁠⁠⁠ ⁠ [https://twitter.com/GabRoXR] 💼 ⁠⁠⁠⁠⁠⁠Linkedin⁠⁠⁠⁠⁠⁠ [https://www.linkedin.com/in/gabriele-romagnolixr/] 🔗⁠⁠⁠⁠⁠⁠Link-in Bio [https://beacons.ai/gabroxr]⁠⁠⁠⁠⁠⁠   *** PAST EPISODES 🎙️ ⁠⁠⁠⁠Show Website⁠⁠⁠⁠ [https://www.xraispotlight.com/] 🟢 ⁠⁠⁠⁠⁠⁠YouTube⁠⁠⁠⁠⁠⁠ [https://youtube.com/playlist?list=PLRuoUmWO_pPu1hSaRm3BTuTGTjklXS4yG&si=SVG9Tg8a5uhhKSL-] 🍎⁠⁠⁠⁠⁠⁠Apple Podcast [https://podcasts.apple.com/us/podcast/xr-ai-spotlight/id1718315002]

17 Jun 2026 - 45 min
episode Designing XR for Long-Term Distribution and Impact artwork

Designing XR for Long-Term Distribution and Impact

Mike Golembewski is an interactive designer, researcher, and writer running MWG Design & Research, an independent consultancy focused on immersive media, artistic practice, and emerging technology. In this episode, Mike breaks down the structural challenges facing cultural XR, the category of immersive work that functions more like theatre or documentary than gaming. We cover why festival-premiered XR experiences rarely survive beyond their premiere, why platform stores like Meta and Steam are fundamentally misaligned with this type of work, and what creators can do from day one to design for longevity. Mike also highlights real examples and explains why thinking about the long tail before writing a single line of code is the only approach that actually works. Subscribe to XR AI Spotlight weekly newsletter 👉 https://xraispotlight.substack.com/ *** CONNECT WITH OUR GUEST ⁠💼 ⁠⁠⁠⁠⁠Linkedin⁠⁠⁠⁠⁠⁠ [https://www.linkedin.com/in/michael-golembewski-9aaa343/] ⁠🔗 ⁠⁠⁠⁠⁠Website⁠⁠⁠ [http://mwgdesignresearch.com/]   *** CONNECT WITH ME 🐤⁠⁠⁠⁠⁠⁠X (Twitter)⁠⁠⁠⁠⁠ ⁠ [https://twitter.com/GabRoXR] 💼 ⁠⁠⁠⁠⁠⁠Linkedin⁠⁠⁠⁠⁠⁠ [https://www.linkedin.com/in/gabriele-romagnolixr/] 🔗⁠⁠⁠⁠⁠⁠Link-in Bio [https://beacons.ai/gabroxr]⁠⁠⁠⁠⁠⁠   *** PAST EPISODES 🎙️ ⁠⁠⁠⁠Show Website⁠⁠⁠⁠ [https://www.xraispotlight.com/] 🟢 ⁠⁠⁠⁠⁠⁠YouTube⁠⁠⁠⁠⁠⁠ [https://youtube.com/playlist?list=PLRuoUmWO_pPu1hSaRm3BTuTGTjklXS4yG&si=SVG9Tg8a5uhhKSL-] 🍎⁠⁠⁠⁠⁠⁠Apple Podcast [https://podcasts.apple.com/us/podcast/xr-ai-spotlight/id1718315002]

10 Jun 2026 - 44 min
episode Can a 360 Drone beat Insta360 for Gaussian Splatting? artwork

Can a 360 Drone beat Insta360 for Gaussian Splatting?

Andrey Shelomentsev is the co-founder of Splatica, a London-based physical AI infrastructure startup building consumer-grade 3D reality capture pipelines. In this episode, we get into the real trade-offs between capture tools, how Splatica's one-click cloud pipeline turns a casual walk-around with an Insta360 into a navigable 3D Gaussian Splat scene overnight and what we need to turn photorealistic Gaussian Splats into a synthetic training ground for robots. Subscribe to XR AI Spotlight weekly newsletter 👉 https://xraispotlight.substack.com/ *** CONNECT WITH OUR GUEST ⁠💼 ⁠⁠⁠⁠⁠Linkedin⁠⁠⁠⁠⁠⁠ [https://www.linkedin.com/in/shelomentsev/] ⁠🔗 ⁠⁠⁠⁠⁠Website⁠⁠⁠ [https://splatica.com/]   *** CONNECT WITH ME 🐤⁠⁠⁠⁠⁠⁠X (Twitter)⁠⁠⁠⁠⁠ ⁠ [https://twitter.com/GabRoXR] 💼 ⁠⁠⁠⁠⁠⁠Linkedin⁠⁠⁠⁠⁠⁠ [https://www.linkedin.com/in/gabriele-romagnolixr/] 🔗⁠⁠⁠⁠⁠⁠Link-in Bio⁠⁠⁠⁠⁠⁠ [https://beacons.ai/gabroxr]   *** PAST EPISODES 🎙️ ⁠⁠⁠⁠Show Website⁠⁠⁠⁠ [https://www.xraispotlight.com/] 🟢 ⁠⁠⁠⁠⁠⁠YouTube⁠⁠⁠⁠⁠⁠ [https://youtube.com/playlist?list=PLRuoUmWO_pPu1hSaRm3BTuTGTjklXS4yG&si=SVG9Tg8a5uhhKSL-] 🍎⁠⁠⁠⁠⁠⁠Apple Podcast [https://podcasts.apple.com/us/podcast/xr-ai-spotlight/id1718315002]

3 Jun 2026 - 45 min
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