Good VR Podcast

Sock Puppet Superstar Developer 'Just Following The Fun'

26 min · 19 de may de 2026
Portada del episodio Sock Puppet Superstar Developer 'Just Following The Fun'

Descripción

After his passion project unexpectedly went viral, developer Brandon Montell rushed to put together wishlist pages for Sock Puppet Superstar. You can wishlist the game now on Steam [https://store.steampowered.com/app/4454510/Sock_Puppet_Superstar/] and the Quest store [https://www.meta.com/experiences/sock-puppet-superstar/26292615863707429/]. “Anytime I do something that makes myself chuckle a little bit, I am just like, "Okay, that has to go in the game,” Montell says on the Good VR Podcast. “It was not a business market-driven decision to start working on it, and if it had been, I probably wouldn't have started working on it. But it was just starting as this passion project. I just felt really passionate about learning to make music in different ways in 3D space. So I was following the fun, and I feel like even though there might be some market headwind, I feel like it's no less fun to do stuff in VR and to tinker with it.” Montell’s episode of the podcast lasts around 26 minutes edited with Riverside and he shows through his replies exactly how Good VR is discovered. Someone with a bit of passion for an idea follows the fun and then shares it with the world. “This project is the fusion of three of my interests, because I've always loved coding, and that's why I majored in computer science. I also love graphics and animation, And I also have at times been a hobbyist animator. I collected instruments and would try to learn new instruments,” Montell said. “So in a lot of ways, a VR animated music game is the fusion of those three things, of being able to code it, do the art and animation, and figure out the music side of things. I think all of those things are definitely coalescing in this project…I'm having fun making it, so hopefully other people will have fun playing it.” This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.goodvirtualreality.com/subscribe [https://www.goodvirtualreality.com/subscribe?utm_medium=podcast&utm_campaign=CTA_2]

Comentarios

0

Sé la primera persona en comentar

¡Regístrate ahora y únete a la comunidad de Good VR Podcast!

Empezar

2 meses por 1 €

Después 4,99 € / mes · Cancela cuando quieras.

  • Podcasts exclusivos
  • 20 horas de audiolibros / mes
  • Podcast gratuitos

Todos los episodios

30 episodios

Portada del episodio Mark Drummond From Encounter Dinosaurs In Apple Vision Pro To Pixi Garden on iPhone

Mark Drummond From Encounter Dinosaurs In Apple Vision Pro To Pixi Garden on iPhone

A new free app called Pixi Garden [https://apps.apple.com/us/app/pixi-garden/id6550889582] available on iPhone brings eye contact and interaction to cat and robot characters sent through messages. The co-founder and CEO behind the project, Mark Drummond, sat for a conversation on the Good VR Podcast to talk about his path to develop these bite-size interactions after working on the impactful Encounter Dinosaurs experience on the Apple Vision Pro as well as Siri before that. “We created the character intelligence team and worked with a variety of Hollywood studios to do that,” Drummond said. “We worked with Disney and Marvel. We worked with Kevin Feige on the Marvel Universe, and we worked with John Favreau on a variety of things. The one that shipped there was the Encounter Dinosaurs app. So we learned a few, I think, interesting things in the character intelligence team working with these Hollywood studios. It’s pretty easy to do AR, but most AR is just sort of an animated idle position overlay on the real world. And one of the things that we learned is that if IP characters’ backstories come to life in such a way that the characters pay attention, then things feel present. It feels present. So it needs to react to sounds as you think would be appropriate, react to movement, the introduction of objects, the disappearance of objects. Like as a person, if there’s a cup on the table, and then you look away and you look back and the cup is gone. That empty table is really interesting to you because there was a cup there. But from a traditional sort of machine learning perspective, it’s just empty table. Why are you excited? Well, I’m excited because there was a cup that is no longer there. So that style of paying attention brings these characters to life, makes them feel present.” Our conversation covers the Encounter Dinosaurs project and why he’s decided to start with these short-form interactions on iPhone. We spoke for around 40 minutes on the recording platform Riverside edited down to just under 25 minutes. This publication is a 100 percent independent, community-supported journalism effort made exclusively by people for people. Please consider a donation [https://buy.stripe.com/7sY8wPeTAcnG3eD1vZao800] to support our reporting or become a paid subscriber. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.goodvirtualreality.com/subscribe [https://www.goodvirtualreality.com/subscribe?utm_medium=podcast&utm_campaign=CTA_2]

18 de jun de 202624 min
Portada del episodio Flat2VR Studios CEO Jasmine Uniza From Trombone Champ To FlatOut 4 In VR

Flat2VR Studios CEO Jasmine Uniza From Trombone Champ To FlatOut 4 In VR

The team at Flat2VR Studios ask themselves “why is this in VR?” When they are able to answer that question CEO Jasmine Uniza says they’ll often make a demo to show a prospective partner why their game should get the full Flat2VR treatment. “Make great games and have fucking fun,” Uniza says is Flat2VR’s motto. “You have to tell me why this deserves a spot in VR and why I should pick it over any other experiences.” She spoke about how Flat2VR started as a modding community and marketing effort to become a multi-faceted studio developing and publishing VR games over the course of about four years, with their most recent release FlatOut 4: Total Insanity carrying a mostly positive rating on Steam with support for racing wheels and pedals. She hints during the Good VR Podcast that more racing games are planned and they are already building games for VR that won’t release until 2028. We spoke for just under an hour on the Riverside recording platform and I cut the conversation to around 40 minutes for audio platforms and 27 minutes for video. This publication is a 100 percent independent, community-supported journalism effort made exclusively by people for people. Please consider a donation [https://buy.stripe.com/7sY8wPeTAcnG3eD1vZao800] to support our reporting or become a paid subscriber. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.goodvirtualreality.com/subscribe [https://www.goodvirtualreality.com/subscribe?utm_medium=podcast&utm_campaign=CTA_2]

15 de jun de 202640 min
Portada del episodio PROJECT MIX VR Bartending Game On More Than 130,000 Steam Wishlists

PROJECT MIX VR Bartending Game On More Than 130,000 Steam Wishlists

In PROJECT MIX the player embodies a bartender making drinks for patrons in an “alternate-history 90s Hong Kong” and after their workday they come home to their apartment, to a cat that can smoke cigarettes, as part of a story that takes place over 12 days. The anime-inspired narrative adventure is made for mature audiences and scheduled for release on Steam in 2027. While many developers building for consumer VR markets are targeting kids on Quest headsets, PROJECT MIX [https://store.steampowered.com/app/2439770/PROJECT_MIX/] has become the most wishlisted game in PC VR by targeting adults instead. “There is strong sexual language, but any sexual content will be implied and not shown explicitly,” the mature content description for PROJECT MIX explains. “Expect lots of suggestive and risque fan service elements though. There is alcohol drinking and bartending in the game. There is also smoking, but that is optional.” New Zealand-based developer Yuewei Zhang at PROJECT MIX studio PLECTRUM SOFT joined the Good VR Podcast for a conversation about the effort. He shared that, like Virtual Desktop developer Guy Godin [https://www.goodvirtualreality.com/p/guy-godin-good-vr-podcast], he hasn’t received a Steam Frame developer kit despite more than 130,000 people putting the VR-only game on their Steam wishlists.  “I'm just really drawn to the sort of the romance and the fantasy of the smokiness of going to, say, a late-night underground bar in, like, say, Hong Kong or Tokyo or Shanghai,” Zhang said. “In New Zealand, we're not exactly known for the city of great skylines and tall skyscrapers, but since I grew up in relatively more rural areas, my mind naturally romanticized the idea of these neon lights and these smoky underground bars, the metropolitan life. So I just wanted to put that all in a video game.” We talked for roughly 45 minutes about his inspirations and independent approach on the recording platform Riverside and I cut the conversation to 31 minutes. This publication is a 100 percent independent, community-supported journalism effort made exclusively by people for people. Please consider a donation [https://buy.stripe.com/7sY8wPeTAcnG3eD1vZao800] to support our reporting or become a paid subscriber. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.goodvirtualreality.com/subscribe [https://www.goodvirtualreality.com/subscribe?utm_medium=podcast&utm_campaign=CTA_2]

12 de jun de 202631 min
Portada del episodio Guy Godin After More Than A Decade Of Virtual Desktop

Guy Godin After More Than A Decade Of Virtual Desktop

The creator of Virtual Desktop recalls the Tuscany demo as his first VR experience and Senza Peso [http://store.steampowered.com/app/496190/Senza_Peso/] as his favorite moment of presence in a headset. Guy Godin’s recollections are from a different time in the VR industry. Enthusiasts launched their VR experiences by clicking around with their mouse on a PC outside VR instead of selecting from a menu inside. Watching videos of people doing that led him to start work on Virtual Desktop [https://www.vrdesktop.net/]. His work in VR has both been sought by Facebook and also competed with the work Meta built, leading to some tense and frustrating interactions over the years. “There are some good engineers at Meta that care,” Godin says on the Good VR Podcast. “What sucks for them is that they’re not incentivized to ship quality software and fix bugs. I wish they were, because some of them are really good and they’ve done some incredible things.” I spoke with Godin using Riverside for just over 45 minutes and cut the conversation to about 38 minutes recounting his path through VR. Good Virtual Reality is a 100 percent independent, community-supported journalism effort made exclusively by people for people. Donate [https://buy.stripe.com/7sY8wPeTAcnG3eD1vZao800] to support our journalism and help support the expansion of the Certified Good VR Collection [https://www.goodvirtualreality.com/s/certified]. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.goodvirtualreality.com/subscribe [https://www.goodvirtualreality.com/subscribe?utm_medium=podcast&utm_campaign=CTA_2]

9 de jun de 202638 min