Allcorrect Gamedev Show
In this episode of The Allcorrect Gamedev Show, Nikola Nikita Jeremić shares how he got into game audio, explains how interactive music systems actually work, and breaks down the key differences between composing for games and films. You’ll also hear how storytelling shapes music, why classical composers still influence modern soundtracks, and what role AI plays in music production today. Timecodes: 00:00:56 - Icebreaker and cultural discussion (burek debate) 00:05:09 - Childhood, teenage years, and discovering music 00:08:33 - Video games and early musical influences 00:12:02 - Self-taught journey and becoming a composer 00:14:21 - Creative process: how game music is made 00:20:08 - Game music vs film music: key differences 00:25:09 - Adaptive and interactive music systems in games 00:29:44 - Music as storytelling and influence of classical composers 00:37:39 - AI in music: opportunities, limits, and risks Text version of this podcast episode: https://allcorrectgames.com/podcast/podcast-4-inside-game-audio-with-nikola-jeremic/ Want to be a guest? Join our next podcast episode: https://allcorrectgames.com/podcast/ If you are a game studio founder, producer, designer, artist, or composer and know what it takes to create incredible games and make money, we’d love to chat with you. This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit allcorrect.substack.com [https://allcorrect.substack.com?utm_medium=podcast&utm_campaign=CTA_1]
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