Allcorrect Gamedev Show
In Episode 3 of The Allcorrect Gamedev Show, Barry Keating shares his non-linear journey into game writing, along with hard-earned lessons about collaboration, flexibility, and surviving in an industry that’s constantly changing. Timecodes: 00:00:19 – First Memories of Video Games 00:04:26 – Path into Game Industry 00:11:20 – Film Criticism Experience and Screenwriting Start 00:16:15 – Differences: Movie Scripts vs Game Writing 00:18:07 – Aligning Narrative with Game Mechanics 00:22:26 – Creating Memorable Characters 00:26:31 – Adapting Plots to Genres 00:29:10 – Cultural Differences and Localization Challenges 00:33:13 – Tools and Daily Workflow 00:37:03 – Nonlinear Storytelling and Branching Narratives 00:47:58 – Inspiration Sources and Overcoming Writer’s Block 00:49:08 – Advice for Aspiring Writers and Favorite Influences 00:52:59 – Recent Game Impressions 00:56:14 – Industry Future and Hopes for Project 007 Text version of this podcast episode: “#3. From Childhood Consoles to Narrative Design” [https://allcorrectgames.com/podcast/podcast-3-from-childhood-consoles-to-narrative-design-the-barry-keating-story/]. Want to be a guest? Join our next podcast episode [https://docs.google.com/forms/d/e/1FAIpQLSexY7wHoEY6MhVXMXheOgd2hs3CT_y5W_COidTsqMJMHgL4pA/viewform]! If you are a game studio founder, producer, designer, artist, or composer and know what it takes to create incredible games and make money, we’d love to chat with you. This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit allcorrect.substack.com [https://allcorrect.substack.com?utm_medium=podcast&utm_campaign=CTA_1]
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