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Sound Mind Game

Podcast de Out of Body Audio

inglés

Historias personales y conversaciones

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Sound shapes how we perceive and how we play. Hosted by anthropologist Dr. Angie Brumett, Sound Mind Game unpacks the roles of sound in consciousness, culture, and connection. We'll explore the sonic side of everything from ancient ritual chants to immersive virtual reality soundscapes—from echolocation in the wild to auditory hallucinations, from noise pollution to sonic healing, from audio as witness to audio as weapon. What if the mixed signals aren’t noise at all—but the message itself?

Todos los episodios

9 episodios

episode Can Audio Make Us Loyal? Nate Challen, Leading-Edge Brand Builder artwork

Can Audio Make Us Loyal? Nate Challen, Leading-Edge Brand Builder

Nate Challen has spent three decades at the edge of disruption—building brands that last while the landscape shifts. He has led brands like Aveeno, Gold Bond, and Rolaids through strategic pivots leading to significant growth. He is currently the President of Brandistry - a marketing strategy consultancy - and author of the forthcoming book READY: Marketing for Whatever Comes Next. Subscribe to Nate's weekly Brandistry Buzz, his newsletter about marketing and leadership available on LinkedIn [https://www.linkedin.com/newsletters/brandistry-buzz-7290411627969937410/] and Substack [https://brandistry.substack.com/]—or the new audio version on Spotify [https://open.spotify.com/show/033kFlaZkJR95sOrKfemSF?si=f9079da653564844], Youtube [youtube.com/@BrandistryBuzz], and Apple Podcasts [https://podcasts.apple.com/us/podcast/brandistry-buzz/id1896789269]. You can also reach out to Nate on LinkedIn [https://www.linkedin.com/in/natechallen/] or by email at Nate@Brandistry.info [Nate@Brandistry.info]

22 de may de 2026 - 35 min
episode How Did We Get So Loud—and What Comes Next? Chris Berdik, Science Journalist and Author of Clamor artwork

How Did We Get So Loud—and What Comes Next? Chris Berdik, Science Journalist and Author of Clamor

Chris Berdik is a journalist who writes about science, health, technology, and education. His writing has appeared in Popular Science, Wired, News Scientists, The Washington Post, and The New York Times. Chris is also the author of Clamor: How Noise Took Over the World and How We Can Take It Back, which is all about the power of noise and soundscapes and how we might yet turn down the volume. Connect with Chris! You can learn more about Chris Berdik and pick up a copy of his book, Clamor:How Noise Took Over the World and How We Can Take It Back at ⁠ChrisBerdik.com [ChrisBerdik.com]⁠⁠ Be sure to subscribe to Clamoring [https://clamoring.substack.com/], his free⁠⁠ newsletter on Substack. Follow Chris on Instagram ⁠@berdik_writes [https://www.instagram.com/berdik_writes/]⁠ and on LinkedIn [https://www.linkedin.com/in/chris-berdik/].

22 de abr de 2026 - 45 min
episode What's So Real About That Voice? Hannah Melbourn, Voice Actor artwork

What's So Real About That Voice? Hannah Melbourn, Voice Actor

Hannah Melbourn, award-winning British voice actor known for video games, commercials, and more, helps you appreciate the power of your unique voice. In this episode, discover her career journey and listen to samples of her finest work. We also explore how AI is increasingly shaping voiceover across all sectors. Yet there is hope: Hannah shares the truth of why the human voice will always sound more real to us. Hannah's credits are many but include the following roles: Agrias Oaks ~ Final Fantasy Tactics The Sorceress ~ Path Of Exile II Omeuras ~ Lords of The Fallen II Hannah's commercial credits include spots for Amazon Music and TK Maxx. Follow Hannah on Instagram [https://www.instagram.com/hannahmelbourn/] and connect with her on LinkedIn [https://www.linkedin.com/in/hannah-melbourn/] Visit her website [hannahmelbourn.com] where you'll find her direct contact info and more about her work.

22 de feb de 2026 - 36 min
episode What Could Go Wrong? Field Recording in Death Valley | Diego Hodge & Jesse Jones, Game Audio Sound Designers artwork

What Could Go Wrong? Field Recording in Death Valley | Diego Hodge & Jesse Jones, Game Audio Sound Designers

Sound designers Diego Hodge and Jesse Jones join us to reminisce about that time, not too long ago, when they embarked on their "most dangerous" quest for authentic sound—so far. Diego is a technical sound designer working on the narrative-driven adventure game ⁠Dispatch⁠ [https://store.steampowered.com/agecheck/app/2592160/] at AdHoc Studio. Jesse is a game audio implementor and sound designer with both AAA and indie studio experience. Jesse Jones: Explore Jesse's ⁠REEL⁠ [https://jjonessoundartist.wixsite.com/jjones] and contact him by ⁠email⁠ [jessejones399@gmail.com] and on ⁠LinkedIn⁠ [https://www.linkedin.com/in/jessesjones/]. Diego Hodge: Check out Diego's REEL [https://www.youtube.com/watch?v=e33BYpZWaRo] and reach out to him by email [diegohodgeaudio@gmail.com] and on LinkedIn [https://www.linkedin.com/in/diego-hodge-audio/].

22 de ene de 2026 - 36 min
Muy buenos Podcasts , entretenido y con historias educativas y divertidas depende de lo que cada uno busque. Yo lo suelo usar en el trabajo ya que estoy muchas horas y necesito cancelar el ruido de al rededor , Auriculares y a disfrutar ..!!
Muy buenos Podcasts , entretenido y con historias educativas y divertidas depende de lo que cada uno busque. Yo lo suelo usar en el trabajo ya que estoy muchas horas y necesito cancelar el ruido de al rededor , Auriculares y a disfrutar ..!!
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