Between 2 Servers | Network Next
The custom engine, netcode and backend systems behind Knockout City. Stay tuned and subscribe for more Between Two Servers, where we journey out beyond the edge of cloud networking and game development to take a look at what the future might hold for netcode and multi-player gaming. Videos of our episodes are also available: https://www.youtube.com/channel/UCGpJ_yoby4iRNUn2gCjxHNA [https://www.youtube.com/channel/UCGpJ_yoby4iRNUn2gCjxHNA] For more info on reducing latency, jitter and packet loss for multi-player games, visit: https://www.networknext.com/ [https://www.networknext.com/] Now, you control the network.
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