Game School
Podcast door TSR Podcast Network
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49 afleveringenOur very first workshop, Spence decided to bring in their friend and creative whirlwind, Mitchell Wallace who is one of the founders of the Penny For A Tale Twitch channel and has written for several other games since the recording of this episode. Together Mitchell and Spence make a light hearted ghost hunting game: Not Your Cousin’s Ghost Hunt [https://drive.google.com/file/d/1OMF-fc3eiPLdynRh6vCwYoMdTr57mbT3/view?usp=sharing]. Find Mitchell Wallace online at www.pennyforatale.com [http://www.pennyforatale.com] and www.twitch.tv/pennyforatale [http://www.twitch.tv/pennyforatale]. Music in this episode of Game School Workshops is Pump Sting by Kevin MacLeod https://incompetech.filmmusic.io/song/4251-pump-sting License: https://filmmusic.io/standard-license
Game School went to TotalCon and played Top Secret: New World Order with Merle Rassmussen, Allen Hammack, and Jayson Elliot. Top Secret is the new espionage role-playing game from Merle M. Rasmussen, creator of the first espionage role-playing game. Your mission: preserve peace and stability in a world rife with conflict, mistrust, duplicity, and shadowy organizations. You are an agent of ICON: The International Covert Operatives Network. You have been recruited from your former life, trained in the ways of tradecraft, and sent into the field to handle the missions that other agencies cannot, or will not handle.Tense negotiations, dangerous combat, thrilling car chases, tradecraft, surveillance, intrigue, and subterfuge are all at hand with the roll of the dice. http://store.tsrgames.com/top-secret-new-world-order-box-set/ [http://store.tsrgames.com/top-secret-new-world-order-box-set/]
Spence ran a Children of the Fall Live Play for Peter, James, and Mary. This is the audio from a live video broadcast we did earlier this year.
James, Spence, Peter Bryant, Mary Lindholm, and Steven Wollett went to TotalCon and played Andre Kruppa's game Lucid Dreams. Lucid Dreams is a d10 pool system geared toward the darker, grittier aspects of roleplaying. It has no particular setting, but is designed to handle anything from the Stone Age all the way to near-future settings. Popular settings such as the world of H.P. Lovecraft will port easily into this game system. Lucid Dreams is meant to be fast paced and focused on the story.
Prowlers & Paragons is a narration-driven, rules-light system designed to emulate four-color superhero comics. The rules, for the most part, don’t tell you what happens. Instead, they tell you who gets to describe what happens. Both the players and the gamemaster take turns narrating events in the game world. However, there are rules that help determine what characters can do and how they compare to one another. With the streamlined rules, once you know what you’re doing, you should be able to play without ever opening the book. P&P was designed to let you play stories about super heroes who save the world and beat the snot out of villains who richly deserve it. Like so much of the genre, P&P is a gleefully unapologetic exercise in heroic wish fulfillment. http://www.evilbeaglegames.com [http://www.evilbeaglegames.com/]
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