The science intersection

Science Education? It’s Child’s Play

43 min · 8 mei 2026
aflevering Science Education? It’s Child’s Play artwork

Beschrijving

Send us Fan Mail [https://www.buzzsprout.com/2393977/fan_mail/new] In this episode, I speak with Phil Wiles and Matteo Menapace about how games can be used in science communication, education and public engagement. We discuss how tabletop games can help people understand complex systems  from hospitals and medical research to coding, disease spread and climate change. We also talk about why games can make abstract problems feel more tangible, how they allow people to practise decision-making in a safe space, and how they can create a sense of agency rather than despair. Matteo Menapace is best known as the co-designer of Daybreak, the critically acclaimed cooperative board game about stopping climate breakdown. He designs and delivers bespoke “serious” games, ranging from playful policy simulations for strategic planning to gamified consultation processes for stakeholder engagement. You can find out more about Daybreak here: https://www.youtube.com/watch?v=z8GH1j7-sg8 [https://www.youtube.com/watch?v=z8GH1j7-sg8] A huge thank you to Phil and Matteo for joining me. If you enjoyed this episode and would like to help the show grow, please leave a comment, share it with someone who might enjoy it, or consider making a donation. The donation link is in the show notes. Support the show [https://ko-fi.com/rachelm_thescienceintersection]

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aflevering Violence Prevention, School Safety and the “Small Ripples” We Miss — with Robert Mahoney, Part 1 artwork

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aflevering Science Education? It’s Child’s Play artwork

Science Education? It’s Child’s Play

Send us Fan Mail [https://www.buzzsprout.com/2393977/fan_mail/new] In this episode, I speak with Phil Wiles and Matteo Menapace about how games can be used in science communication, education and public engagement. We discuss how tabletop games can help people understand complex systems  from hospitals and medical research to coding, disease spread and climate change. We also talk about why games can make abstract problems feel more tangible, how they allow people to practise decision-making in a safe space, and how they can create a sense of agency rather than despair. Matteo Menapace is best known as the co-designer of Daybreak, the critically acclaimed cooperative board game about stopping climate breakdown. He designs and delivers bespoke “serious” games, ranging from playful policy simulations for strategic planning to gamified consultation processes for stakeholder engagement. You can find out more about Daybreak here: https://www.youtube.com/watch?v=z8GH1j7-sg8 [https://www.youtube.com/watch?v=z8GH1j7-sg8] A huge thank you to Phil and Matteo for joining me. If you enjoyed this episode and would like to help the show grow, please leave a comment, share it with someone who might enjoy it, or consider making a donation. The donation link is in the show notes. Support the show [https://ko-fi.com/rachelm_thescienceintersection]

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aflevering How to Make Friends Without Forcing It: with Ryan from Social Shortcuts artwork

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