When Does It Get Fun?

#18 - Balancing Puzzle Games, Learning Game Dev Tools, and Large Projects (With LanaLux)

1 h 40 min · 29 mrt 2024
aflevering #18 - Balancing Puzzle Games, Learning Game Dev Tools, and Large Projects (With LanaLux) cover

Beschrijving

In today's episode of When Does It Get Fun, SoBad and Nirvana talk to LanaLux, creator of Don't Notice Me, a reverse escape room puzzle game where you're the one breaking in. She is currently working on an apocalyptic city survival game called STRAIN, which you can catch her live streaming the entire development of on Twitch. We discuss logging your development process, transitioning from developing smaller games to a large-scale project, and the importance of learning the tools of your trade.

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