Wizardology
Podcast door Wizardology
Interviews with game industry experts on leadership and teamwork. Hosted by: Amir H. Fassihi
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Alle afleveringen
4 afleveringenIn this episode, we talk to Greg Kasavin, Creative Director at Supergiant Games. The studio has created many successful indie titles and their most recent hit has been Hades. Greg shares his ideas about how a small team can work together extremely well and create highly successful video games in a challenging industry. Links to the video interview and other podcast channels can be found here: http://wizardology-podcast.com
In this episode, we talk to Przemyslaw Marszal, CEO, and Pawel Feldman, Director of Business Development at 11 bit studios about leadership and teamwork in game development. 11 bit studios is one of most successful indie developer and publishers based in Poland. They are known for the highly successful titles like Frostpunk and This War of Mine. Links to other podcast channels and video interviews can be found in Wizardology website: https://wizardology-podcast.com
In this episode, we talk with Mike Acton, VP of DOTS at Unity and previous Engine Director at Insomniac Games, about leadership in game development. Wizardology podcast website: https://wizardology-podcast.com Mike Acton articles on leadership Should your Engineering Lead be fired? https://itsyourturnblog.com/should-your-engineering-lead-be-fired-9f43314863d3 [https://itsyourturnblog.com/should-your-engineering-lead-be-fired-9f43314863d3] How much time should I spend coding versus managing? https://itsyourturnblog.com/how-much-time-should-i-spend-coding-versus-managing-4f8e5c4551c6 [https://itsyourturnblog.com/how-much-time-should-i-spend-coding-versus-managing-4f8e5c4551c6] Introductory bullshit detection for non-technical managers https://itsyourturnblog.com/introductory-bullshit-detection-for-non-technical-managers-7c7a9e54afee [https://itsyourturnblog.com/introductory-bullshit-detection-for-non-technical-managers-7c7a9e54afee] It doesn’t have to suck! https://www.gamasutra.com/blogs/BrendaBrathwaite/20110117/88791/Mike_Actons_quotIt_Doesnt_Have_To_Suck_gamedevquot.php [https://www.gamasutra.com/blogs/BrendaBrathwaite/20110117/88791/Mike_Actons_quotIt_Doesnt_Have_To_Suck_gamedevquot.php]
In this episode, we interview Amir Rao, Studio Director at Supergiant Games, and talk to him about leadership and teamwork in game development. Website link, includes links to the video interview and other podcast applications. https://wizardology-podcast.com
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