Coffee, Code & Shaders: Real-Time Rendering Conversations

Unified Rendering Architecture of Blender's Cycles

1 h 10 min · 29. april 2026
episode Unified Rendering Architecture of Blender's Cycles cover

Beskrivelse

On this occasion, we will discuss the presentation given by Sergey Sharybin, Blender's Head of Development, during the 2025 Graphics Programming Conference. In it, he speaks about the unified architecture of their path tracer, Cycles, which is capable of running on various CPU and GPU platforms through a micro-kernel structure and a shader virtual machine to improve interactivity for the artist. Watch full presentation: https://www.youtube.com/watch?v=etGMk9wYwNs Original Copyright Free Music written, performed, and produced by TrackTribe https://www.youtube.com/watch?v=HK9z2cR8nlM&list=PLFEJ2E5exsjrjRzhJdOYOmTlcYfK3Hz7_

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