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The Design a Game podcast: we interview game designer and review games from the game design perspective.

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3 Episoder
episode Storytelling flow in videogames – DAG pod 23 artwork
Storytelling flow in videogames – DAG pod 23

In this podcast Daniele Giardini [https://twitter.com/demigiant] and Pietro Polsinelli [https://twitter.com/ppolsinelli] (myself) discuss story flow in games – and how game endings are told. We roam from The Witcher to Sunless Sea, crossing game genres. Hear us here: http://designagame.eu/wp-content/uploads/2015/07/storytellingFlow.mp3 [http://designagame.eu/wp-content/uploads/2015/07/storytellingFlow.mp3]At the end of the podcast we read and discuss a quote from If Games Were Like Game Stories… [http://www.gamasutra.com/blogs/NickyCase/20140811/222467/If_Games_Were_Like_Game_Stories.php] > My favourite moment from Papers, Please was when someone gave me a banner for a sports team named the Arstotzka Arskickers. I had a choice of whether to put it up on my wall, or not. Compared to all the other decisions… taking bribes, separating families, conspiring to take down the Arstotzkan government… this was a small and silly decision. I put it up on my wall, of course. But the reason this is so memorable to me, is because the game actively acknowledged this small act! A few people commented on the banner, some remarking it’s tacky, some cheering “Go Arskickers!” And then, of course, this decision bites me in the ass when the inspector comes by and tells me the decoration is against protocol, and fines me. Games and books quoted: The Witcher 2 [https://en.wikipedia.org/wiki/The_Witcher_2:_Assassins_of_Kings]Witcher 2 cover.jpg [https://upload.wikimedia.org/wikipedia/en/thumb/4/40/Witcher_2_cover.jpg/210px-Witcher_2_cover.jpg]The Witcher 3 [https://en.wikipedia.org/wiki/The_Witcher_3:_Wild_Hunt]Witcher 3 cover art.jpg [https://upload.wikimedia.org/wikipedia/en/thumb/0/0c/Witcher_3_cover_art.jpg/210px-Witcher_3_cover_art.jpg]Thinking Fast and Slow, Daniel Kahneman [https://en.wikipedia.org/wiki/Thinking,_Fast_and_Slow]Thinking, Fast and Slow.jpg [https://upload.wikimedia.org/wikipedia/en/thumb/c/c1/Thinking%2C_Fast_and_Slow.jpg/180px-Thinking%2C_Fast_and_Slow.jpg]Bioshock Infinite [https://en.wikipedia.org/wiki/BioShock_Infinite]Official cover art for Bioshock Infinite.jpg [https://upload.wikimedia.org/wikipedia/en/thumb/a/a3/Official_cover_art_for_Bioshock_Infinite.jpg/210px-Official_cover_art_for_Bioshock_Infinite.jpg]Bioshock (one) [https://en.wikipedia.org/wiki/BioShock]BioShock cover.jpg [https://upload.wikimedia.org/wikipedia/en/thumb/6/6d/BioShock_cover.jpg/210px-BioShock_cover.jpg]Lord of the Rings Movies [https://en.wikipedia.org/wiki/The_Lord_of_the_Rings_%28film_series%29]Ringstrilogyposter.jpg [https://upload.wikimedia.org/wikipedia/en/thumb/8/87/Ringstrilogyposter.jpg/180px-Ringstrilogyposter.jpg]Dark Souls [https://en.wikipedia.org/wiki/Dark_Souls]Dark Souls Cover Art.jpg [https://upload.wikimedia.org/wikipedia/en/8/8d/Dark_Souls_Cover_Art.jpg]80 Days [http://www.inklestudios.com/80days/]http://a3.mzstatic.com/us/r30/Purple3/v4/dc/f6/80/dcf6809a-a0bf-a620-4f03-4d36907a29a3/screen1136x1136.jpeg [http://a3.mzstatic.com/us/r30/Purple3/v4/dc/f6/80/dcf6809a-a0bf-a620-4f03-4d36907a29a3/screen1136x1136.jpeg]Shadowrun [https://en.wikipedia.org/wiki/Shadowrun]Shadowrun4A.jpg [https://upload.wikimedia.org/wikipedia/en/thumb/2/2c/Shadowrun4A.jpg/240px-Shadowrun4A.jpg]Kardashian Hollywood [http://www.glu.com/games/view/kim-kardashian-hollywood][http://glu-ggn-assets-146154827.us-east-1.elb.amazonaws.com/k7ubMxlV8zQdvyuW.png]Sunless Sea [http://www.failbettergames.com/sunless/]http://cdn.akamai.steamstatic.com/steam/apps/304650/header.jpg?t=1424434198 [http://cdn.akamai.steamstatic.com/steam/apps/304650/header.jpg?t=1424434198]Flick Kick Football Legends [http://pikpok.com/games/fkflegends/]http://pikpok.com/wp-content/uploads/2015/02/en_ss_497x280_02.jpg [http://pikpok.com/wp-content/uploads/2015/02/en_ss_497x280_02.jpg]Alessandro Baricco [https://en.wikipedia.org/wiki/Alessandro_Baricco]https://www.penguin.com.au/jpg-large/9781921145483.jpg [https://www.penguin.com.au/jpg-large/9781921145483.jpg]Papers, Please [http://dukope.com/]http://screenshots.en.sftcdn.net/en/scrn/69660000/69660821/papers-please-08-535x535.png [http://screenshots.en.sftcdn.net/en/scrn/69660000/69660821/papers-please-08-535x535.png]Football Drama [http://footballdrama.com/]Football Drama [http://footballdrama.com/wp-content/uploads/2015/04/FD-logo.png] Follow me on Twitter [https://twitter.com/ppolsinelli] where I post about game design, game development, Unity3d 2D, HTML5, applied games. The post Storytelling flow in videogames – DAG pod 23 [https://designagame.eu/2015/07/storytelling-flow-in-videogames-dag-pod-23/] appeared first on Design a Game [https://designagame.eu].

29. juli 2015 - 32 min
episode Games we loved in 2014 – DAG pod 21 artwork
Games we loved in 2014 – DAG pod 21

In this podcast I chat with We Are Muesli [https://twitter.com/WeAreMuesli/] about (some of) the games we liked in 2014. We each put together a list of games and we sort of interviewed each other. Great Indie Games 2014 [http://designagame.eu/wp-content/uploads/2014/12/games2014.mp3] WE ARE MUESLI’S LIST DESERT GOLFING [HTTP://DESERTGOLFING.CAPTAIN-GAMES.COM/] http://desertgolfing.captain-games.com/desertgolfing1.png [http://desertgolfing.captain-games.com/desertgolfing1.png] CLOSE YOUR [HTTP://WWW.CLOSEYOUR.COM/] – BY GOODBYE WORLD [HTTPS://TWITTER.COM/GOODBYEWORLDINC] CollegeParty.png [http://static.squarespace.com/static/5415c0a8e4b0f910e311e4c4/54176be1e4b0d2ecae1e6939/543582f5e4b0b0bd92cc751c/1412793087808/CollegeParty.png?format=1000w] SUNDERS [HTTP://GAMES.DIGIPEN.EDU/GAMES/SUNDER#.VKP_43UPMQC] [http://games.digipen.edu/system/photos/2336/original/sunder001.jpg] BURLY MEN AT SEA [HTTP://BURLYMENATSEA.COM/] – BY BRAIN & BRAIN [HTTPS://TWITTER.COM/BRAIN_AND_BRAIN] image [http://designagame.eu/wp-content/uploads/2014/12/image_thumb4.png] [http://designagame.eu/wp-content/uploads/2014/12/image4.png] MEDITERRANEAN VOIDLAND [HTTP://KURAI.ITCH.IO/MEDITERRANEANVOIDLAND] – BY FEDERICO FASCE [HTTPS://TWITTER.COM/KURAI] http://img.itch.io/aW1hZ2UvMTMwODIvNDM1NjcucG5n/original/iPFGly.png [http://img.itch.io/aW1hZ2UvMTMwODIvNDM1NjcucG5n/original/iPFGly.png] PIETRO’S LIST Of course there is Monument Valley [http://www.monumentvalleygame.com/]. But what else? 80 DAYS [HTTP://WWW.INKLESTUDIOS.COM/80DAYS/] – BY INKLE [HTTPS://TWITTER.COM/INKLESTUDIOS] http://icdn1.digitaltrends.com/image/80-days-screenshot-6-2048x1536.jpg [http://icdn1.digitaltrends.com/image/80-days-screenshot-6-2048x1536.jpg] PAPERS, PLEASE [HTTP://PAPERSPLEA.SE/] – BY LUCAS POPE [HTTPS://TWITTER.COM/DUKOPE] [http://www.technobuffalo.com/wp-content/uploads/2014/02/Papers-Please.jpg] MINI METRO [HTTP://DINOPOLOCLUB.COM/MINIMETRO/] – BY DINOSAUR POLO CLUB [HTTPS://TWITTER.COM/DINOPOLOCLUB] http://dinopoloclub.com/press/mini_metro/images/screenshot-1.png [http://dinopoloclub.com/press/mini_metro/images/screenshot-1.png] ORION [HTTP://LUDUMDARE.COM/COMPO/LUDUM-DARE-31/?ACTION=PREVIEW&UID=8733] – BY FEISS [HTTPS://TWITTER.COM/FEISS] [http://ludumdare.com/compo/wp-content/compo2//407933/8733-shot0.PNG-eq-900-500.jpg] COMMANDER: THE GREAT WAR [HTTP://WWW.SLITHERINE.COM/GAMES/CTGW_PC] http://www.slitherine.com/screenshots/original/game_1352401413.jpg [http://www.slitherine.com/screenshots/original/game_1352401413.jpg] Honorable mention in applied games: Calculords [http://www.calculords.com/] by Seanbaby [https://twitter.com/Seanbabydotcom]. Also mentioned: The Outcast [http://www.simplemachine.co/the-outcast/], Blackbar [http://mrgan.com/blackbar/], Device 6 [http://simogo.com/work/device-6/], The Sailor’s Dream [http://simogo.com/work/the-sailors-dream/]. Follow me on Twitter [https://twitter.com/ppolsinelli] where I post about game design, game development, Unity3d 2D, HTML5, applied games. The post Games we loved in 2014 – DAG pod 21 [https://designagame.eu/2014/12/games-loved-2014-dag-pod-21/] appeared first on Design a Game [https://designagame.eu].

31. des. 2014 - 39 min
episode Beyond mechanics: games with depth – DAG pod 20 artwork
Beyond mechanics: games with depth – DAG pod 20

InMinimax [http://upload.wikimedia.org/wikipedia/commons/thumb/6/6f/Minimax.svg/701px-Minimax.svg.png] [http://en.wikipedia.org/wiki/Minimax] this dreamy podcast Daniele Giardini [https://twitter.com/demigiant] and Pietro Polsinelli [https://twitter.com/ppolsinelli](myself) discuss the notion of depth in games. We don’t reach any definitive conclusion, but we have fun Sorriso [http://designagame.eu/wp-content/uploads/2014/12/wlEmoticon-smile1.png] Here is the podcast: Games with depth [http://designagame.eu/wp-content/uploads/2014/12/games_with_depth.mp3] The formal definition of depth in games referred to at the beginning is here [http://www.gamespot.com/forums/games-discussion-1000000/games-with-lots-of-depth-27145159/]. Two of the definitions proposed by Pietro and discussed are > Those addictive games that after play you feel bad for having played. And those that you feel good. This reveals something. Think post coitum :) [https://designagame.eu/wp-includes/images/smilies/simple-smile.png] > Depth as an ongoing relationship with the player. Some games we refer to are Papers Please, Commander: The Great War, Angry Birds, Kingdom Rush, Dark Souls II. American Realism [http://upload.wikimedia.org/wikipedia/commons/thumb/d/d0/Bellows_George_Dempsey_and_Firpo_1924.jpg/800px-Bellows_George_Dempsey_and_Firpo_1924.jpg] [http://en.wikipedia.org/wiki/American_realism] Follow me on Twitter [https://twitter.com/ppolsinelli] where I post about game design, game development, Unity3d 2D, HTML5, serious games. The post Beyond mechanics: games with depth – DAG pod 20 [https://designagame.eu/2014/12/beyond-mechanics-games-depth-dag-pod-20/] appeared first on Design a Game [https://designagame.eu].

30. des. 2014 - 29 min
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