Designer Notes

Designer Notes

Podkast av Idle Thumbs

Why do we make games? Every designer has a different and very personal answer to that question. Soren Johnson, founder of Mohawk Games, sits down with noted designers to find out by examining their careers as a whole.

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Alle episoder

88 Episoder
episode Designer Notes 88: Caroline Marchal - Part 2 artwork
Designer Notes 88: Caroline Marchal - Part 2

In this episode, Soren interviews veteran game designer Caroline Marchal, best known for her work on Heavy Rain, Beyond Two Souls, and As Dusk Falls. They discuss how much a narrative game should acknowledge that it is a game, if a 50/50 player split for a binary choice is desirable, and whether you are in the shower or under the shower. This episode was recorded on September 6, 2024.

17. mai 2025 - 2 h 2 min
episode Designer Notes 87: Caroline Marchal - Part 1 artwork
Designer Notes 87: Caroline Marchal - Part 1

In this episode, Soren interviews veteran game designer Caroline Marchal, best known for her work on Heavy Rain, Beyond Two Souls, and As Dusk Falls. They discuss whether narrative games should show all paths to players, should we care if characters walk up stairs correctly, and how Heavy Rain was built for non-gamers but enjoyed the most by gamers. This episode was recorded on September 6, 2024.

19. apr. 2025 - 1 h 53 min
episode Designer Notes 86: Anton Strenger artwork
Designer Notes 86: Anton Strenger

In this episode, Soren interviews Anton Strenger, best known for his work on Civilization 5, Civilization 6, and Beyond Earth. They discuss how he ended up paying Carnegie Mellon so that he could work at Firaxis, why there aren’t many Great People after 1900, and whether Civilization has secretly become a live-service game. This episode was recorded on October 22, 2023.

04. nov. 2024 - 3 h 6 min
episode Designer Notes 85: Zach Barth - Part 2 artwork
Designer Notes 85: Zach Barth - Part 2

In this episode, Soren interviews independent game developer Zach Barth, best known for his puzzle games, including SpaceChem, Infinifactory, Shenzhen I/O, and Opus Magnum. They discuss why he made a game about assembly language, how he guaranteed that Fortune’s Foundation is winnable, and whether he knows how to make fun games. This episode was recorded on September 11, 2023.

29. sep. 2024 - 2 h 30 min
episode Designer Notes 84: Zach Barth - Part 1 artwork
Designer Notes 84: Zach Barth - Part 1

In this episode, Soren interviews independent game developer Zach Barth, best known for his puzzle games, including SpaceChem, Infinifactory, Shenzhen I/O, and Opus Magnum. They discuss why he never originally wanted to make money on his games, why puzzle games are terrible, and whether he has ever played Minecraft. This episode was recorded on September 11, 2023.

31. aug. 2024 - 2 h 39 min
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