Designer Notes

Lytt til Designer Notes

Podkast av Idle Thumbs

Why do we make games? Every designer has a different and very personal answer to that question. Soren Johnson, founder of Mohawk Games, sits down with noted designers to find out by examining their careers as a whole.

Prøv gratis i 7 dager

99,00 kr / Måned etter prøveperioden.Avslutt når som helst.

Prøv gratis

Alle episoder

87 Episoder
episode Designer Notes 87: Caroline Marchal - Part 1 artwork
Designer Notes 87: Caroline Marchal - Part 1

In this episode, Soren interviews veteran game designer Caroline Marchal, best known for her work on Heavy Rain, Beyond Two Souls, and As Dusk Falls. They discuss whether narrative games should show all paths to players, should we care if characters walk up stairs correctly, and how Heavy Rain was built for non-gamers but enjoyed the most by gamers. This episode was recorded on September 6, 2024.

19. apr. 2025 - 1 h 53 min
episode Designer Notes 86: Anton Strenger artwork
Designer Notes 86: Anton Strenger

In this episode, Soren interviews Anton Strenger, best known for his work on Civilization 5, Civilization 6, and Beyond Earth. They discuss how he ended up paying Carnegie Mellon so that he could work at Firaxis, why there aren’t many Great People after 1900, and whether Civilization has secretly become a live-service game. This episode was recorded on October 22, 2023.

04. nov. 2024 - 3 h 6 min
episode Designer Notes 85: Zach Barth - Part 2 artwork
Designer Notes 85: Zach Barth - Part 2

In this episode, Soren interviews independent game developer Zach Barth, best known for his puzzle games, including SpaceChem, Infinifactory, Shenzhen I/O, and Opus Magnum. They discuss why he made a game about assembly language, how he guaranteed that Fortune’s Foundation is winnable, and whether he knows how to make fun games. This episode was recorded on September 11, 2023.

29. sep. 2024 - 2 h 30 min
episode Designer Notes 84: Zach Barth - Part 1 artwork
Designer Notes 84: Zach Barth - Part 1

In this episode, Soren interviews independent game developer Zach Barth, best known for his puzzle games, including SpaceChem, Infinifactory, Shenzhen I/O, and Opus Magnum. They discuss why he never originally wanted to make money on his games, why puzzle games are terrible, and whether he has ever played Minecraft. This episode was recorded on September 11, 2023.

31. aug. 2024 - 2 h 39 min
episode Designer Notes 83: Mitch Lasky - Part 2 artwork
Designer Notes 83: Mitch Lasky - Part 2

In this episode, Soren interviews noted game investor Mitch Lasky, best known for his work as a venture capitalist at Benchmark, as the CEO of JAMDAT, and as an executive at Activision and Electronic Arts. They discuss how the industry’s business models have always affected design, why he was wrong about the Halloween pack ruining League of Legends, and why the litigation leaks are better than GDC. This episode was recorded on October 23, 2023.

06. juni 2024 - 1 h 54 min
Enkelt å finne frem nye favoritter og lett å navigere seg gjennom innholdet i appen
Liker at det er både Podcaster (godt utvalg) og lydbøker i samme app, pluss at man kan holde Podcaster og lydbøker atskilt i biblioteket.
Bra app. Oversiktlig og ryddig. MYE bra innhold⭐️⭐️⭐️

Prøv gratis i 7 dager

99,00 kr / Måned etter prøveperioden.Avslutt når som helst.

Eksklusive podkaster

Uten reklame

Gratis podkaster

Lydbøker

20 timer i måneden

Prøv gratis

Bare på Podimo

Populære lydbøker