Multiball: The Story of Pinball
There is a particular shot in pinball that feels better than almost any other. The ball finds the ramp entrance, starts to climb, and does something that still feels slightly miraculous no matter how many times you've seen it: it goes up. Episode 4 is the history of the ramp — the inclined plane that became pinball's most satisfying shot type and one of its most consequential design innovations. We trace the pre-ramp playfield, the High Speed moment of 1986 when Steve Ritchie proved that a ramp could express a theme rather than just route a ball, the distinct personalities of solid versus wire form ramps, and a tour through the canon of great ramp machines from The Addams Family to Godzilla. The ramp, it turns out, is not just a feature. It's a feeling.
16 episodes
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