Billede af showet Multiball: The Story of Pinball

Multiball: The Story of Pinball

Podcast af Pinball Stories

engelsk

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Læs mere Multiball: The Story of Pinball

Before the flippers, before the arcade boom, before anyone called it a classic — pinball had a criminal record. Multiball: The Story of Pinball digs into the full story of the silver ball: from 18th century French parlors to Depression-era Chicago back rooms, through the golden age of design, the near-death of an industry, and the unlikely modern renaissance that saved it. Each episode goes deep on the machines, the manufacturers, and the moments that made pinball one of the most fascinating — and most misunderstood — games ever built.

Alle episoder

15 episoder

episode S2E5: The History of Scoring cover

S2E5: The History of Scoring

My score was four billion, seven hundred million points. In the context of that particular machine, it was slightly below average. Episode 5 asks the question nobody thinks to ask: how did we get here? From bumpers worth ten points on five-reel displays that maxed out in the hundreds of thousands, to multiball modes that generate half a billion points and scores that need ten digits to express — the history of pinball scoring is one of the strangest and most revealing stories in the design history of the game. We trace score inflation from its physical constraints in the EM era through solid state's liberation of the numbers, the DMD era's sophisticated use of scoring differentials as design tools, and the billion-point present where the numbers have lost their human scale entirely.

27. juni 2026 - 16 min
episode S2E4: The Ramp cover

S2E4: The Ramp

There is a particular shot in pinball that feels better than almost any other. The ball finds the ramp entrance, starts to climb, and does something that still feels slightly miraculous no matter how many times you've seen it: it goes up. Episode 4 is the history of the ramp — the inclined plane that became pinball's most satisfying shot type and one of its most consequential design innovations. We trace the pre-ramp playfield, the High Speed moment of 1986 when Steve Ritchie proved that a ramp could express a theme rather than just route a ball, the distinct personalities of solid versus wire form ramps, and a tour through the canon of great ramp machines from The Addams Family to Godzilla. The ramp, it turns out, is not just a feature. It's a feeling.

20. juni 2026 - 16 min
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En fantastisk app med et enormt stort udvalg af spændende podcasts. Podimo formår virkelig at lave godt indhold, der takler de lidt mere svære emner. At der så også er lydbøger oveni til en billig pris, gør at det er blevet min favorit app.
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