Multiball: The Story of Pinball

S2E1: A History of the Upper Playfield

17 min · 30. maj 2026
episode S2E1: A History of the Upper Playfield cover

Description

Every pinball machine ever made was flat — one inclined surface, one plane of play — until 1980, when Steve Ritchie looked at a playfield and asked: what if the ball could go up? In our Season 2 opener we trace the full history of the upper playfield, from the pre-ramp single-level machines of the EM era to Black Knight's landmark two-level design, through the DMD era's networked spatial systems and into the multi-level architecture of modern machines. Along the way we examine what makes a great upper playfield work — the five design principles that separate the machines that got it right from the ones that didn't. It's a story about space, ambition, and the moment pinball stopped being flat.

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15 episodes

episode S2E5: The History of Scoring artwork

S2E5: The History of Scoring

My score was four billion, seven hundred million points. In the context of that particular machine, it was slightly below average. Episode 5 asks the question nobody thinks to ask: how did we get here? From bumpers worth ten points on five-reel displays that maxed out in the hundreds of thousands, to multiball modes that generate half a billion points and scores that need ten digits to express — the history of pinball scoring is one of the strangest and most revealing stories in the design history of the game. We trace score inflation from its physical constraints in the EM era through solid state's liberation of the numbers, the DMD era's sophisticated use of scoring differentials as design tools, and the billion-point present where the numbers have lost their human scale entirely.

27. juni 202616 min