The AIAS Game Maker's Notebook

The AIAS Game Maker's Notebook

Podcast af Academy of Interactive Arts & Sciences

A series of in-depth conversations between video game makers on the business and craft of interactive entertainment.

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299 episoder
episode How Clair Obscur: Expedition 33's Epic Story was Crafted with Jennifer Svedberg-Yen artwork
How Clair Obscur: Expedition 33's Epic Story was Crafted with Jennifer Svedberg-Yen

*This episode contains heavy spoilers for Clair Obscur: Expedition 33 Alexa Ray Corriea [https://bsky.app/profile/alexaray.bsky.social] chats with Jennifer Svedberg-Yen [https://www.instagram.com/jennifer_svedberg_yen/?hl=en], the lead writer on Sandfall Interactive's [https://www.sandfall.co/] debut hit, Clair Obscur: Expedition 33 [https://www.expedition33.com/]. Together they discuss how she went from a career in finance and investments to her first job in games; how the world and characters evolved throughout the development process; exploring the idea of loss through multiple perspectives; writing romance that's true to the characters; and how they crafted the endings to let players make the crucial decision that feels most right to them.  This episode is supported by Xsolla [https://xsolla.pro/AIASP] Episode Host: Alexa Ray Corriea [https://bsky.app/profile/alexaray.bsky.social] Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review [https://apple.co/3rF0EtC]. Follow us: linktr.ee/AIAS [https://linktr.ee/AIAS] Please consider supporting game dev students with: AIAS Foundation [https://www.aiasfoundation.org/]

16. jun. 2025 - 1 h 34 min
episode Kingdom Come: Deliverance II with Lead Designer Prokop Jirsa artwork
Kingdom Come: Deliverance II with Lead Designer Prokop Jirsa

Trent Kusters [https://bsky.app/profile/trentkusters.bsky.social] chats with Prokop Jirsa [https://www.linkedin.com/in/prokop-jirsa/?originalSubdomain=cz], Lead Designer on Kingdom Come: Deliverance II [https://kingdomcomerpg.com/], the hit historical RPG by Warhorse Studios [https://warhorsestudios.cz/en/]. Together they discuss the key pillars of the Kingdom Come series that influence the decisions they make around narrative and design; their focus on emergent gameplay and how that informs their philosophy on quest structure; designing a game where players feel the consequences of their decisions; and the importance of Czech culture and history to the look and feel of the Kingdom Come experience. This episode is supported by Xsolla [https://xsolla.pro/AIASP] Episode Host: Trent Kusters [https://bsky.app/profile/trentkusters.bsky.social] Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review [https://apple.co/3rF0EtC]. Follow us: linktr.ee/AIAS [https://linktr.ee/AIAS] Please consider supporting game dev students with: AIAS Foundation [https://www.aiasfoundation.org/]

09. jun. 2025 - 1 h 53 min
episode Writing the Mythos of South of Midnight with Zaire Lanier and Dani Dee artwork
Writing the Mythos of South of Midnight with Zaire Lanier and Dani Dee

Alexa Ray Corriea [https://bsky.app/profile/alexaray.bsky.social] chats with writers Dani Dee [https://www.linkedin.com/in/epistellar/] and Zaire Lanier [https://www.linkedin.com/in/zairelanier/] about their work on Compulsion Games [https://compulsiongames.com/] latest action-adventure, South of Midnight [https://compulsiongames.com/games/south-of-midnight/]. Together they discuss how they began their careers in writing and what led them to Compulsion Games [https://compulsiongames.com/]; how the team stayed authentic to the folklore of the American Deep South; the process of writing the main character and their emotional progression throughout the story; and how the game handles difficult subjects like trauma, loss, and powerlessness.  This episode is supported by Xsolla [https://xsolla.pro/AIASP] Episode Host: Alexa Ray Corriea [https://bsky.app/profile/alexaray.bsky.social] Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review [https://apple.co/3rF0EtC]. Follow us: linktr.ee/AIAS [https://linktr.ee/AIAS] Please consider supporting game dev students with: AIAS Foundation [https://www.aiasfoundation.org/]

02. jun. 2025 - 1 h 17 min
episode Expedition 33 with Maelle Actor Jennifer English artwork
Expedition 33 with Maelle Actor Jennifer English

Alexa Ray Corriea [https://bsky.app/profile/alexaray.bsky.social] chats with actor Jennifer English [https://jenandalionahub.com/], best known for her iconic roles in games like Elden Ring [https://en.bandainamcoent.eu/elden-ring/elden-ring], Baldur's Gate III [https://baldursgate3.game/], and Sandfall Interactive's [https://www.sandfall.co/] debut smash hit, Clair Obscur: Expedition 33 [https://www.expedition33.com/]. Together they discuss her prior career in classical theater as well as her previous work in games leading up to playing Maelle in Expedition 33 [https://www.expedition33.com/]; working with the development team and which practices she finds helpful in the booth; embodying a character and viewing the world through their eyes; the complex emotions actors feel when portraying difficult scenes; and what kinds of roles she hopes to play in the future. This episode is supported by Xsolla [https://xsolla.pro/AIASP] Episode Host: Alexa Ray Corriea [https://bsky.app/profile/alexaray.bsky.social] Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review [https://apple.co/3rF0EtC]. Follow us: linktr.ee/AIAS [https://linktr.ee/AIAS] Please consider supporting game dev students with: AIAS Foundation [https://www.aiasfoundation.org/]

26. maj 2025 - 59 min
episode Navigating the Shifting Corridors of BLUE PRINCE with Creator Tonda Ros artwork
Navigating the Shifting Corridors of BLUE PRINCE with Creator Tonda Ros

Trent Kusters [https://bsky.app/profile/trentkusters.bsky.social] chats with Tonda Ros [http://www.tondaros.com/], the creator of the mind bending puzzle roguelike, Blue Prince [https://www.blueprincegame.com/]. Together they discuss his prior career navigating the film industry and how he found himself creating his first game; the early tools and resources that helped him get started; brining in additional team members and what that meant for the project timeline; and the significant influence board games had on the game's design.  This episode is supported by Xsolla [https://xsolla.pro/AIASP] Episode Host: Trent Kusters [https://bsky.app/profile/trentkusters.bsky.social] Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review [https://apple.co/3rF0EtC]. Follow us: linktr.ee/AIAS [https://linktr.ee/AIAS] Please consider supporting game dev students with: AIAS Foundation [https://www.aiasfoundation.org/]

19. maj 2025 - 1 h 59 min
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