EPISODE 30: CO-CREATION THROUGH TABLETOP ROLE-PLAY
Episode References:
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Blume, B. & Gygax, E. (1979). Boot hill: Wild west role-playing game (2nd ed.). TSR.
TSR, Inc. (1982). Star frontiers: Alpha dawn (1st ed.). TSR.
Carr, M. (1980). Top secret: An espionage role-playing game. TSR.
Costikyan, G. (1987). Star Wars: The role-playing game (1st ed.) [Role-playing game]. West End Games.
Alexander, C. (2021). Coyote & Crow: The role-playing game (1st ed.). Coyote & Crow LLC.
Snowbright Studio. (2023). Teatime adventures: A Verdant Isles roleplaying game. Snowbright Studio.
Perry, S. (1996). Star Wars: Shadows of the empire. Bantam Books.
Morningstar, J. (2009). Fiasco. Bully Pulpit Games.
Härenstam, T. (2020). Vaesen: Nordic horror roleplaying. Free League Publishing.
Chick, J. T. (1984). Dark dungeons. Chick Publications.
Harper, J. (2017). Blades in the dark. Evil Hat Productions.
Toffler, A. (1980). The third wave. Bantam Books.
Hammer, J. (2007). Agency and authority in role-playing texts. In C. Lankshear & M. Knobel (Eds.), A new literacies sampler (pp. 69–86). Peter Lang.
Cover, J. G. (2010). The creation of narrative in tabletop role-playing games. McFarland & Company.
Wizards of the Coast. (2016). Curse of Strahd (5th ed.). Wizards of the Coast.
Bethesda Game Studios. (2008). Fallout 3 [Video game]. Bethesda Softworks.
Blizzard Entertainment. (2004). World of Warcraft [Video game]. Blizzard Entertainment.
Bowman, S. L. (2010). The functions of role-playing games: How participants create community, solve problems, and explore identity. McFarland & Company.
Fine, G. A. (1983). Shared fantasy: Role-playing games as social worlds. University of Chicago Press.
Alder, A. & Rosenbaum, B. (2018). Dream askew; Dream apart. Buried Without Ceremony.
Shaw, R. E., Kadar, E., Sim, M., & Repperger, D. W. (1992). The intentional spring: A strategy for modeling systems that learn to perform intentional acts. Journal of Motor Behavior, 24(1), 3–28. https://doi.org/10.1080/00222895.1992.9941598
Slota, S. T. (2014). Project TECHNOLOGIA: A game-based approach to understanding situated intentionality. Doctoral Dissertations. 638. https://digitalcommons.lib.uconn.edu/dissertations/638
Sagan, C. (1995). The demon-haunted world: Science as a candle in the dark. Ballantine Books.
Mackay, D. (2001). The fantasy role-playing game: A new performing art. McFarland.
Cognition and Technology Group at Vanderbilt. (1992). The Jasper Series as an Example of Anchored Instruction: Theory, Program Description, and Assessment Data. Educational Psychologist, 27(3), 291–315. https://doi.org/10.1207/s15326985ep2703_3
Slota, S. T. & Young, M. F. (2017). The inevitability of epic fail: Exploding the castle with situated learning. In Young, M. F. & Slota, S. T. (Eds.) Exploding the Castle: Rethinking How Video Games & Game Mechanics Can Shape the Future of Education. Charlotte, NC: Information Age Publishing.
Parsons, K. (Director). (2026). Backrooms [Film]. A24; North Road Films.
Parsons, K. [Kane Pixels]. (2022, January 7). The Backrooms (Found Footage) [Video]. YouTube. https://www.youtube.com/watch?v=H4dGpz6cnHo
Pillow Castle Games. (2019). Superliminal [Video game]. Pillow Castle Games.
Valve. (2007). Portal (Version 1.0.0) [Video game]. Valve.
Galactic Cafe. (2013). The Stanley Parable (Version 1.0) [Video game]. Galactic Cafe.