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Surviving the Horror - Episode 25: Luigi's Mansion Dark Moon

2 h 1 min · 24 de may de 2026
Portada del episodio Surviving the Horror - Episode 25: Luigi's Mansion Dark Moon

Descripción

Hello one and all, and welcome back to another spooky episode of Surviving the Horror! In this episode, Colin and Josh take a departure from the more serious fare they've been playing lately, to visit the realm of Nintendo. In 2001 Luigi's Mansion was released for the Nintendo GameCube and became an instant classic. Audiences around the world were delighted at the ways in which Nintendo could take a "side" character and create a whole new IP with him, in a genre that was largely unexplored by first party at that time. In 2013 a follow up was announced and in 2014 Luigi's Mansion: Dark Moon graced us all on the 3DS console. Today, Josh and Colin are playing and discussing the HD port of Luigi's Mansion: Dark Moon, for the Switch. Released in 2024, Dark Moon HD ditches much of the open world style exploration of the first game, in favor of a shorter mission based structure in several smaller hubs. Is this a successful change? Well that's for you and us to determine! In general though, Luigi's Mansion is a fun, goofy, heartfelt game that uses it's ghosts and creepy aesthetic to do something different with a character we all know and love. We hope that you enjoy the episode, and thank you for listening!

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Portada del episodio Surviving the Horror - Episode 25: Luigi's Mansion Dark Moon

Surviving the Horror - Episode 25: Luigi's Mansion Dark Moon

Hello one and all, and welcome back to another spooky episode of Surviving the Horror! In this episode, Colin and Josh take a departure from the more serious fare they've been playing lately, to visit the realm of Nintendo. In 2001 Luigi's Mansion was released for the Nintendo GameCube and became an instant classic. Audiences around the world were delighted at the ways in which Nintendo could take a "side" character and create a whole new IP with him, in a genre that was largely unexplored by first party at that time. In 2013 a follow up was announced and in 2014 Luigi's Mansion: Dark Moon graced us all on the 3DS console. Today, Josh and Colin are playing and discussing the HD port of Luigi's Mansion: Dark Moon, for the Switch. Released in 2024, Dark Moon HD ditches much of the open world style exploration of the first game, in favor of a shorter mission based structure in several smaller hubs. Is this a successful change? Well that's for you and us to determine! In general though, Luigi's Mansion is a fun, goofy, heartfelt game that uses it's ghosts and creepy aesthetic to do something different with a character we all know and love. We hope that you enjoy the episode, and thank you for listening!

24 de may de 20262 h 1 min
Portada del episodio Mooglecast, Episode 23 | An Absolute D-hole | Pitch Me Vol.1

Mooglecast, Episode 23 | An Absolute D-hole | Pitch Me Vol.1

Warmest of Welcomes everybody! Max and Zac are back with another new guest as community member Gazdavis11 joins the show. The now usual run of the show begins with Platinum Shoutouts highlighting completions within the community. Zac then takes us through a somewhat unusual iteration of The Record as he highlights some of the highest rated game releases of the last two years that haven't been completed. Cactuar Vs. Tonberry follows with a review of last month and a new set of challenges from the boys to each other. Gaz has cooked up a special challenge that is sure to keep the boys on their toes going forward. Gaz kicks off What We Have Been Playing with some love for the PS Vita before breaking down an unexplored genre for him with Sand Land. Zac has been playing a number of smaller titles around the big release of Saros that has taken most of his time. Max has been busy, cleaning up four platinums including Clair Obscur and Kena: Bridge of Spirits as well as boosting in one of the most unique Crash Bandicoot games out there. The boys finish off with the promising new segment/topic named Pitch Me, where they each take the time to pitch a new game idea. Zac kicks off with a new tactics Final Fantasy game featuring a multitude of modes and spanning the series' impressive history. Max sends Yu-Gi-Oh to the shadow realm as he reimagines the classic IP as a Soulslike game. Gaz rounds the segment off by bringing a franchise he enjoys, SpyHunter, into the modern day with twists and turns that get the ideas flowing. We hope you all enjoy the episode and we'll see you again in June where Zac will once again have the reins. Until then, Be excellent to each other. Zac

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Portada del episodio PS Plus Game Club - Episode 41: Metal Eden

PS Plus Game Club - Episode 41: Metal Eden

Kenny Albanese and Brady (FatePrime) join Kevin To talk about Metal Eden, a stylish and fast boomer shooter that came out just last year. First they talk about what they love about the core gameplay loop of shooting, running, and punching their way through hoards of enemies. They recognize how it features so many different aspects of some of the best shooters in the past few years, but it shows that the small team at Reikon Games knew what made all of those parts special. The three of them take a few minutes to try to make sense of the story, but even after a few playthroughs they still have a hard time piecing it together. That’s not important though because what really matters is the gameplay and how much fun they had, even if there were a few bugs. They each have their own glitchy stories and some are much worse than others. Looking past those bugs is very easy though because they all agree that almost every weapon in the game is arguably a favorite and has a place in the regular rotation. There is a lot they all have to say about Metal Eden and if you haven’t played it, we hope their enthusiastic discussion spurs you to try it. Give ‘em hell, Hyper.

10 de may de 20261 h 39 min