The Reset with Cat Burton

Unity’s in Crisis…But Is It Still the Right Engine for Your Next Game?

14 min · 7. Okt. 2025
Episode Unity’s in Crisis…But Is It Still the Right Engine for Your Next Game? Cover

Beschreibung

Unity has had a rough few years including PR disasters, project cancellations, layoffs, a now-cancelled runtime fee policy and a recent security flaw. Many developers have switched engines in the last few years as a result. But is Unity still the right engine for your next game? In this episode, I break down Unity’s recent challenges, compare it to Unreal, Godot and GameMaker, and explain why many developers still stick with Unity in 2025. Topics: • Unity’s controversies & leadership shakeups • Which engine to choose for for different project types • Godot’s rise as an indie favorite • Why Unity still excels for prototyping, mobile and AR/VR Subscribe for more weekly insights into the games industry. Chapters: 00:00 Unity's Current Crisis 01:01 A Few Difficult Years For Unity 04:20 Unity's Strengths and Advantages 06:51 Comparing Unity to Unreal Engine, Godot and Game Maker 07:09 Unity vs Unreal Engine 08:36 Unity vs Godot 09:48 Unity vs Game Maker 11:10 Where Unity Still Wins 12:27 Summary 14:15 Goth Boss Studios Podcast - Video Intro.mp4 References: Pocket Gamer’s article about John Riccitiello calling people idiots: https://www.pocketgamer.biz/unity-ironsource-john-riccitiello-marc-whitten-merger/ [https://www.pocketgamer.biz/unity-ironsource-john-riccitiello-marc-whitten-merger/]  John Riccitiello’s apology in Pocket Gamer: https://www.pcgamer.com/unity-ceo-apologizes-for-calling-developers-fking-idiots-promises-to-do-better/ [https://www.pcgamer.com/unity-ceo-apologizes-for-calling-developers-fking-idiots-promises-to-do-better/?utm_source=chatgpt.com] Unity announces, then cancels, Gigaya: https://unity.com/blog/games/introducing-unitys-latest-sample-game-gigaya [https://unity.com/blog/games/introducing-unitys-latest-sample-game-gigaya]  Unity layoffs 2022-2025: https://www.blog.udonis.co/mobile-marketing/mobile-games/unity-layoffs [https://www.blog.udonis.co/mobile-marketing/mobile-games/unity-layoffs]  ---------------------------------------- Hosted on Acast. See acast.com/privacy [https://acast.com/privacy] for more information.

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Hands up if you ever get that creeping feeling on a Sunday evening that the weekend's over and Monday's lurking on the horizon. Most of us know that feeling, but if it's happening every single week, it's worth figuring out what it's actually telling you. In this episode we dig into what could be causing your Sunday dread, how to identify the specific things draining your energy and some small practical things you can do to make your week a little easier. Key topics: Sunday dread, work anxiety, burnout, workplace stress, neurodivergence, ADHD, meetings, boundaries, commuting P.S. In this episode I mention one of my favourite books: The Dip by Seth Godin. It’s brilliant. Here’s the link to Amazon/Audible (affiliate) if you wanted to give it a read/listen: https://amzn.to/4uRChUU [https://amzn.to/4uRChUU]  I highly recommend it. It’s got me through a lot of big/tough decisions. P.P.S. Affiliate links cost you nothing, but if you buy the book I get a tiny commission. Which helps me to keep releasing the podcast for free. It genuinely helps me out when you click an affiliate link, and you get more free content in return. Send me your questions/comments at: https://www.gothboss.co.uk/podcast [https://www.gothboss.co.uk/podcast]  You can also find me on LinkedIn: https://www.linkedin.com/in/catburton/ [https://www.linkedin.com/in/catburton/] ---------------------------------------- Hosted on Acast. See acast.com/privacy [https://acast.com/privacy] for more information.

23. Juni 202621 min
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If you've ever called yourself lazy or had someone else say it to you, this episode is for you. Chances are, you're probably not lazy at all. You're likely depleted, overworked, burning out and running on empty. In this episode we talk about where that horrible label comes from and what we do when we're low energy that makes things worse. I remind you why rest isn't a reward & how it is an essential part of the process. Key topics: burnout, depletion, rest, energy management, self-criticism, doomscrolling, productivity guilt, overscheduling Send me your questions/comments at: https://www.gothboss.co.uk/podcast [https://www.gothboss.co.uk/podcast] You can also find me on LinkedIn: https://www.linkedin.com/in/catburton/ [https://www.linkedin.com/in/catburton/]  ---------------------------------------- Hosted on Acast. See acast.com/privacy [https://acast.com/privacy] for more information.

16. Juni 202620 min
Episode From Half-Life 2 Mods to Bloodlines 2 w/ Dan Pinchbeck Cover

From Half-Life 2 Mods to Bloodlines 2 w/ Dan Pinchbeck

Dan Pinchbeck is the co-founder of The Chinese Room, the award-winning studio behind many wonderful games including Dear Esther, Amnesia: A Machine for Pigs, Everybody’s Gone to the Rapture, Little Orpheus, Still Wakes The Deep and most recently Vampire: The Masquerade - Bloodlines 2. In this episode, we talk through Dan’s incredible journey with the studio. From its early days making Half-Life 2 mods to becoming one of the UK’s most distinctive storytelling studios. Dan opens up about the highs and lows of running a team and what really happened behind the scenes. He gives an honest insight into how he navigated creative burnout and what led him to leave the studio before Bloodlines 2 shipped. We also get into some big industry topics: the AI hype sweeping game dev, what’s broken in the games industry and what gives him hope for the future of smaller studios. Chapters: 00:00 The Origins of The Chinese Room 03:49 Starting with Mods: Conscientious Objector, Antilion Soccer, Dear Esther & Korsakovia 05:11 Moving to Commercial Games: Dear Esther and Amnesia: A Machine For Pigs 07:02 Shifting from Walking Simulators to Horror Games 12:39 The Formation of The Chinese Room as a Company 16:33 The Impact of Studio Size on Development 20:23 Funding Struggles and the Studio Downsizing in 2017 25:57 Recovery and the Sumo Group Acquisition 29:06 Little Orpheus and Maintaining Creative Control After Acquisition 34:01 The State of the Game Industry 39:26 The Impact of AI on Game Development 45:46 Challenges for Indie Developers 48:27 Vampire: The Masquerade - Bloodlines 2 01:02:43 What's next for Dan About Dan: Dan Pinchbeck is a writer, creative director, and co-founder of the acclaimed UK studio The Chinese Room. With a background in academia and digital arts, he’s known for pioneering narrative-driven experiences that blur the line between storytelling, atmosphere, and player agency. Dan’s work has helped shape modern indie game storytelling and inspired a generation of developers to experiment with emotion and meaning in games. You can find him on: Dan's Website: https://www.danpinchbeck.co.uk/ LinkedIn: https://www.linkedin.com/in/danpinchbeck/ About Me Hi, I’m Cat Burton! I've built studios, raised funding and shipped games to millions of players. Now I help you do the same with expert games consultancy and advice. The Goth Boss Podcast dives into the real challenges of making games and running game studios by sharing honest stories and inspiring conversations with my industry friends. You can connect with me on: GothBoss (Games Consultancy & Coaching): https://www.GothBoss.co.uk LinkedIn: https://www.linkedin.com/in/catburton Instagram: https://www.instagram.com/gothbosscat Bluesky: https://bsky.app/profile/gothbosscat.bsky.social TikTok: https://www.tiktok.com/@gothbosscat ---------------------------------------- Hosted on Acast. See acast.com/privacy [https://acast.com/privacy] for more information.

11. Nov. 20251 h 8 min
Episode How to Future-Proof Your Game Industry Career Cover

How to Future-Proof Your Game Industry Career

The game industry might be unpredictable, but your career doesn’t have to be. In this episode, I share ten practical tips to help you stay strong while working through these really tough times. Chapters: 00:00 10 Practical Tips to Future-Proof Your Career 02:00 Tip 1: Focus on What You Can Control 03:04 Tip 2: Be Ready for Change 05:25 Tip 3: Lift Others Up 07:23 Tip 4: Stay Visible 09:41 Tip 5: Protect Your Energy 12:49 Tip 6: Build Your Confidence 16:10 Tip 7: Lead with Transparency and Trust 19:41 Tip 8: Stay Curious and Keep Learning 22:09 Tip 9: Create Financial and Mental Stability 24:59 Tip 10: Redefine Success 27:15 Recap Links: UK game industry Slack: https://www.ukgamesindustry.com/ [https://www.ukgamesindustry.com/] Imposter syndrome episode: https://youtu.be/hOTjI38cnCg?si=vogYLgBkFVvJ0AP3 [https://youtu.be/hOTjI38cnCg?si=vogYLgBkFVvJ0AP3] Burnout episode: https://youtu.be/1tKNL_iuk1c?si=L_HSNh-5hA1vfWlR [https://youtu.be/1tKNL_iuk1c?si=L_HSNh-5hA1vfWlR]  About Me: Hi, I’m Cat Burton! I've built studios, raised funding and shipped games to millions of players. Now I help you do the same with expert games consultancy and advice. The Goth Boss Podcast dives into the real challenges of making games and running game studios by sharing honest stories and inspiring conversations with my industry friends You can find me on: Goth Boss Studios: https://www.GothBoss.co.uk [https://www.gothboss.co.uk] LinkedIn: https://www.linkedin.com/in/catburton [https://www.linkedin.com/in/catburton] Instagram: https://www.instagram.com/gothbosscat [https://www.instagram.com/gothbosscat] Bluesky: https://bsky.app/profile/gothbosscat.bsky.social [https://bsky.app/profile/gothbosscat.bsky.social] TikTok: https://www.tiktok.com/@gothbosscat [https://www.tiktok.com/@gothbosscat] Take Part: Send me your questions to answer in future episodes! Or if you would like me to interview someone to hear about their game industry career, game or studio, please recommend them. Send me a message at: https://www.gothboss.co.uk/podcast ---------------------------------------- Hosted on Acast. See acast.com/privacy [https://acast.com/privacy] for more information.

22. Okt. 202530 min