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Games of Note

Podcast by Games of Note Podcast

English

Culture & leisure

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About Games of Note

Games of Note podcast is where we discuss not if a particular game is good or bad, but the impact it had on game design & and the culture of video games. Hosted by Will Luton (game designer) & Wayne Emanuel (game bizdev consultant), we'll be discussing the most well-known to the most-obscure, but in one way, they are Games of Note!

All episodes

7 episodes

episode Games of Note: #5 - X-Men: Children of the Atom (1994) artwork

Games of Note: #5 - X-Men: Children of the Atom (1994)

Games of Note: #5 - X-Men: Children of the Atom (1994) Surprise! we're not dead (yet)! In this episode we discuss X‑Men: Children of the Atom, Capcom 1v1 fighter, driven largely by artist Katsuya Akitomo, and Marvel’s desire to expand its footprint in the early ’90s. Developed by key members of the Street Fighter II team on the CPS‑2 arcade board, the game embraced mutant abilities with super jumps, air combos, multi‑tiered stages, and a more explosive style than Capcom’s previous fighters, all under close visual supervision from Marvel. Released in arcades between 1994 and 1995, it received mixed results in Japan but strong enthusiasm from Marvel and Capcom USA, later seeing several home ports of varying quality. More importantly, it laid the foundation for the entire Marvel vs. Capcom series and helped popularise the modern crossover fighter, influencing how franchises, fanbases, and IP mash‑ups are approached across games and entertainment today. Show Notes * Kotaku's detailed oral history of the game: Link [https://www.polygon.com/2021/4/14/22336505/x-men-children-of-the-atom-an-oral-history] * Check out some of the sprites via Fighters Generation: Link [https://www.fightersgeneration.com/characters2/magneto-a.html ] * Detailed move sets of each character in the game: Link [https://wiki.supercombo.gg/w/X-Men:_Children_of_the_Atom] About Games of Note Games of Note is a video game podcast hosted by game designer Will Luton & biz dev consultant Wayne Emanuel, where we discuss not if a game is good or bad, but the impact it had on the culture and business of video games. Follow us: ⁠⁠⁠⁠Spotify⁠⁠⁠⁠ [https://open.spotify.com/show/3r8K8y2ki15X2aVeqWdHZU] | ⁠⁠⁠⁠Apple Podcasts⁠⁠⁠⁠ [https://podcasts.apple.com/us/podcast/games-of-note/id1821658792] | ⁠⁠⁠⁠RSS⁠⁠⁠⁠ [https://anchor.fm/s/1081d3dd8/podcast/rss] Contact Us:Email: gamesofnotepodcast@gmail.com ⁠⁠⁠⁠Bluesky⁠⁠⁠⁠ [https://bsky.app/profile/gamesofnote.bsky.social] |⁠⁠⁠⁠TikTok⁠⁠⁠⁠ [https://www.tiktok.com/@gamesofnote] | ⁠⁠⁠⁠YouTube Shorts⁠⁠ [https://www.youtube.com/channel/UC4x9FZVaecIqQYWFtmqJVyQ]

17 Dec 2025 - 1 h 26 min
episode Side Note - Games Affected by 9/11 (Part 1) artwork

Side Note - Games Affected by 9/11 (Part 1)

In our first ever 'Side Note', we discuss a number of video games that were directly affected by 9/11 and the Iraq War, titles that were delayed, altered, or cancelled in response to the events. Show Notes * Microsoft Flight Simulator 2002 - VATSIM group statement condemning people from recreating 9/11 within the games: Link [https://web.archive.org/web/20020320042448/http://www.flightsim.com/cgi/kds?%24=main/notams01/vatsim1.htm ] * Tony Hawk Pro Skater 3 - Animation of the character attempting to press a detonator as you approach them remains intact 2:40 (pause at 2:44): Link [https://youtu.be/tUuCMJMj6bc] About Games of Note Games of Note is a video game podcast hosted by game designer Will Luton & biz dev consultant Wayne Emanuel, where we discuss not if a game is good or bad, but the impact it had on the culture and business of video games. Follow us: Spotify [https://open.spotify.com/show/3r8K8y2ki15X2aVeqWdHZU] | Apple Podcasts [https://podcasts.apple.com/us/podcast/games-of-note/id1821658792] | RSS [https://anchor.fm/s/1081d3dd8/podcast/rss] Contact Us:Email: gamesofnotepodcast@gmail.com Bluesky [https://bsky.app/profile/gamesofnote.bsky.social] |TikTok [https://www.tiktok.com/@gamesofnote] | YouTube Shorts [https://www.youtube.com/channel/UC4x9FZVaecIqQYWFtmqJVyQ]

9 Aug 2025 - 14 min
episode Games of Note: #4 - Dear Esther (2012) artwork

Games of Note: #4 - Dear Esther (2012)

Games of Note: #4 - Dear Esther (2012) In this episode, we dive into Dear Esther, the pioneering 2008 Half-Life 2 mod turned 2012 standalone title, often hailed as the first “walking simulator.” Forgoing combat, puzzles, and win-loss mechanics, it invites players on a solitary, poetic stroll across a mist-shrouded Hebridean island, exploring themes of loss and bereavement. We discuss its roots in thechineseroom’s early research mods, unpack the debates over its legitimacy as a “game,” and celebrate how its success reshaped the indie scene and proved games could be profound, emotionally driven art. Show Notes * Antlion Soccer (Source/Half-Life 2) - a football mod but instead of a ball you use the gravity gun from Half-Life 2 to push the Antlion enemies into a goal: Link [https://developer.valvesoftware.com/wiki/Antlion-Soccer⁠ ] * Korsakovia (Source/Half-Life 2) - a survival horror with a similar approach as Dear Esther with ambiguous story telling: Link [https://developer.valvesoftware.com/wiki/Korsakovia⁠]  * Conscientious Objector (idTech4/ DOOM3) - a DOOM3 mod of the opening levels but your shotgun bullets are replaced with rubber bullets due to it being cheaper for the UAC: Link [https://www.youtube.com/watch?v=_c45mzfRF_U⁠] * Dr Pinchbek paper on this mod called ‘Conscientious Objector: Pacifism, Politics and Abusing the Player in Doom 3’: Link [https://link.springer.com/chapter/10.1007/978-3-540-89222-9_22⁠] * PCGamer interview with Dr Pinchbek: Link [https://www.pcgamer.com/the-story-of-dear-esther/⁠ ] * Dr Pinchbek summary of the project from his blog: Link [https://www.danpinchbeck.co.uk/esther ] About Games of Note Games of Note is a video game podcast hosted by game designer Will Luton & biz dev consultant Wayne Emanuel, where we discuss not if a game is good or bad, but the impact it had on the culture and business of video games. Follow us: ⁠⁠⁠Spotify⁠⁠⁠ [https://open.spotify.com/show/3r8K8y2ki15X2aVeqWdHZU] | ⁠⁠⁠Apple Podcasts⁠⁠⁠ [https://podcasts.apple.com/us/podcast/games-of-note/id1821658792] | ⁠⁠⁠RSS⁠⁠⁠ [https://anchor.fm/s/1081d3dd8/podcast/rss] Contact Us:Email: gamesofnotepodcast@gmail.com ⁠⁠⁠Bluesky⁠⁠⁠ [https://bsky.app/profile/gamesofnote.bsky.social] |⁠⁠⁠TikTok⁠⁠⁠ [https://www.tiktok.com/@gamesofnote] | ⁠⁠⁠YouTube Shorts⁠⁠ [https://www.youtube.com/channel/UC4x9FZVaecIqQYWFtmqJVyQ]

31 Jul 2025 - 55 min
episode Games of Note: #3 - FarmVille (2009) artwork

Games of Note: #3 - FarmVille (2009)

We discuss how FarmVille became one of the most iconic and widely played social games of all time, introducing timer-based mechanics, shared worlds, and cooperative play to the masses. Reaching 300 million total players and over $1 billion in revenue, it peaked at 35 million daily users in March 2010, marking the rise of “appointment gaming” and drawing in a casual audience far beyond the traditional core gamer demographic, we chat about Farmville's rise & fall. Show Notes * Article discussing FarmVille as a clone: Link [https://web.archive.org/web/20100816032635/http://www.allfacebook.com/zynga-farmville-2009-06] * Medium interviews Amitt Mahajan: Link [https://medium.com/curious/the-quest-minutes-amitt-mahajan-e976b1426e54] * Blog post by Kostadis Roussos discussing firewalls potentially affecting FarmVille's performance: Link [https://wrongtool.kostadis.com/firewalls-killed-zynga/] * Slush interview with Mark Pincus: Link [https://www.youtube.com/watch?v=Y-Q27GbjDPE] About Games of Note Games of Note is a video game podcast hosted by game designer Will Luton & biz dev consultant Wayne Emanuel, where we discuss not if a game is good or bad, but the impact it had on the culture and business of video games. Follow us: ⁠⁠Spotify⁠⁠ [https://open.spotify.com/show/3r8K8y2ki15X2aVeqWdHZU] | ⁠⁠Apple Podcasts⁠⁠ [https://podcasts.apple.com/us/podcast/games-of-note/id1821658792] | ⁠⁠RSS⁠⁠ [https://anchor.fm/s/1081d3dd8/podcast/rss] Contact Us:Email: gamesofnotepodcast@gmail.com ⁠⁠Bluesky⁠⁠ [https://bsky.app/profile/gamesofnote.bsky.social] |⁠⁠TikTok⁠⁠ [https://www.tiktok.com/@gamesofnote] | ⁠⁠YouTube Shorts⁠ [https://www.youtube.com/channel/UC4x9FZVaecIqQYWFtmqJVyQ]

17 Jul 2025 - 57 min
episode Games of Note: #2 - Castlevania: Symphony of the Night (1997) artwork

Games of Note: #2 - Castlevania: Symphony of the Night (1997)

Games of Note: #2 - Castlevania: Symphony of the Night Released on March 20, 1997, initially for the PlayStation and later for the Sega Saturn, this game, despite only selling 700,000 copies in the US and Japan, became a sleeper hit and cult classic, often topping “greatest games of all time” lists thanks to its clever design solutions and its role as the blueprint for future Castlevania titles (Igavanias) and the wider Metroidvania boom in indie games. About Games of Note Games of Note is a video game podcast hosted by game designer Will Luton & biz dev consultant Wayne Emanuel, where we discuss not if a game is good or bad, but the impact it had on the culture and business of video games. Follow us: ⁠⁠Spotify⁠⁠ [https://open.spotify.com/show/3r8K8y2ki15X2aVeqWdHZU] | ⁠⁠Apple Podcasts⁠⁠ [https://podcasts.apple.com/us/podcast/games-of-note/id1821658792] | ⁠⁠RSS⁠⁠ [https://anchor.fm/s/1081d3dd8/podcast/rss] Contact Us:Email: gamesofnotepodcast@gmail.com ⁠⁠Bluesky⁠⁠ [https://bsky.app/profile/gamesofnote.bsky.social] |⁠⁠TikTok⁠⁠ [https://www.tiktok.com/@gamesofnote] | ⁠⁠YouTube Shorts⁠ [https://www.youtube.com/channel/UC4x9FZVaecIqQYWFtmqJVyQ]

3 Jul 2025 - 41 min
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