Coffee, Code & Shaders: Real-Time Rendering Conversations

GPU Driven Rendering of Factions on Meta Quest 2 and 3

30 min · 14 de may de 2026
Portada del episodio GPU Driven Rendering of Factions on Meta Quest 2 and 3

Descripción

Today, we will talk about this presentation given by Lucas Miguel Antunes da Silva, Graphics Programmer at Davsh Graphics Programming, during Vulkanized 2026. He discusses the development of Factions, a voxel-based VR game for Meta Quest 2 and 3, explaining how they overcame the bandwidth and memory limitations of mobile processors using occlusion and geometry culling techniques directly on the graphics hardware. Watch full presentation here: https://www.youtube.com/watch?v=H39hUNiweYg Original Copyright Free Music written, performed, and produced by TrackTribe https://www.youtube.com/watch?v=HK9z2cR8nlM&list=PLFEJ2E5exsjrjRzhJdOYOmTlcYfK3Hz7_

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