DevOps Interviews (Audio) - Channel 9

How Windows, Windows Store, Xbox & Surface moved their 350gig source repo into Git hosted on VSTS

34 min · 19 de abr de 2018
Portada del episodio How Windows, Windows Store, Xbox & Surface moved their 350gig source repo into Git hosted on VSTS

Descripción

In this video Donovan Brown interviews Tony Seeley, Group Program Manager who works in the Windows and Devices Group (WDG), Engineering Systems team, overseeing the group managing the source control system which is used by thousands of users working on code for an extensive portfolio of products including Xbox, Surface, Windows Store and of course the Windows operating system itself. Throughout the interview Tony will describe how Windows moved all its source code, 350gigs worth, from an inhouse solution to Git repos hosted inside of Visual Studio Team Services (VSTS). He'll cover the details of what it took to get such a large repository hosted inside of Git by overcoming Git's technical limitations, such as the GVFS work that unblocked it (and is now open source). He'll also talk about why they undertook this difficult journey in the first place, such as reducing training cost, following industry trends, modernization of their engineering system and enabling more flexibility to the product teams ability to ship and innovate around Windows. Get started with VSTS: https://www.visualstudio.com/vsts

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18 episodios

Portada del episodio How Windows, Windows Store, Xbox & Surface moved their 350gig source repo into Git hosted on VSTS

How Windows, Windows Store, Xbox & Surface moved their 350gig source repo into Git hosted on VSTS

In this video Donovan Brown interviews Tony Seeley, Group Program Manager who works in the Windows and Devices Group (WDG), Engineering Systems team, overseeing the group managing the source control system which is used by thousands of users working on code for an extensive portfolio of products including Xbox, Surface, Windows Store and of course the Windows operating system itself. Throughout the interview Tony will describe how Windows moved all its source code, 350gigs worth, from an inhouse solution to Git repos hosted inside of Visual Studio Team Services (VSTS). He'll cover the details of what it took to get such a large repository hosted inside of Git by overcoming Git's technical limitations, such as the GVFS work that unblocked it (and is now open source). He'll also talk about why they undertook this difficult journey in the first place, such as reducing training cost, following industry trends, modernization of their engineering system and enabling more flexibility to the product teams ability to ship and innovate around Windows. Get started with VSTS: https://www.visualstudio.com/vsts

19 de abr de 201834 min
Portada del episodio How Windows, Windows Store, Xbox and Surface streamlined their planning process and centralized on VSTS

How Windows, Windows Store, Xbox and Surface streamlined their planning process and centralized on VSTS

In this video Donovan Brown interviews Jill Campbell, Group Program Manager who works in the Windows and Devices Group (WDG), Engineering Systems team, overseeing the process and tools Windows uses to plan work across tens of thousands of employees and an extensive portfolio of products including Xbox, Surface, Windows Store and of course the Windows operating system itself. Throughout the interview Jill will describe how Windows moved all these product teams from various tools to a unified process powered by Visual Studio Team Services (VSTS), and how VSTS scales for them along with the flexibility and customizability which enabled them to be successful in managing over 11 million work items, across 33,000 users (across all of Microsoft) and with teams varying in processes ranging from Agile through to Waterfall.

21 de mar de 201847 min