Geekstorians - With Dave From Geektown

Geekstorians: Nothing Went To Plan

21 min · 10 de jun de 2026
Portada del episodio Geekstorians: Nothing Went To Plan

Descripción

This week on Geekstorians, we bring Season 2 to a close with ‘Nothing Went To Plan’. Across the season, we’ve looked at films that nearly vanished, companies that collapsed under their own weight, shows that survived cancellation, fandoms that refused to let go, and the strange ways failure can become an origin story. In this shorter reflective finale, Dave steps back from the individual stories to ask what they all have in common. Why do so many geek culture landmarks seem to emerge from bad decisions, broken systems, institutional indifference, and accidents that really should have ended everything? From Pixar’s near-catastrophic Toy Story 2 deletion to Atari’s buried cartridges, Doctor Who’s wilderness years, Star Trek’s letter-writing fans, Deadpool’s leaked test footage, Rocky Horror’s midnight screenings, and the virtual chaos of World of Warcraft’s Corrupted Blood incident, this episode connects the dots across the season. Because the thing institutions keep missing is not the product, the franchise, or the IP. It’s the people. Geek culture survives because fans, creators, archivists, technicians, and obsessives keep showing up when the official story says there is nothing left to see. And more often than not, they are right. This is the Season 2 finale. This is ‘Nothing Went To Plan’. For more geek culture, TV, film and gaming coverage, head to Geektown.co.uk, and check out Geektown Radio wherever you get your podcasts. Alternative shorter show notes version: In the Season 2 finale of Geekstorians, Dave steps back from the disasters, collapses, cancellations and near-misses we’ve explored this season to ask what they all have in common. From Toy Story 2’s near-deletion and Atari’s desert landfill to Doctor Who’s wilderness years, Star Trek’s fan campaigns, Deadpool’s leaked test footage, Rocky Horror’s midnight screenings and World of Warcraft’s accidental plague, this reflective coda connects the season’s central thesis: Geek culture does not survive because everything goes smoothly. It survives because people refuse to let it disappear. This is ‘Nothing Went To Plan’. For more geek culture, TV, film and gaming coverage, head to Geektown.co.uk [https://www.geektown.co.uk/], and check out Geektown Radio wherever you get your podcasts. ---------------------------------------- Hosted on Acast. See acast.com/privacy [https://acast.com/privacy] for more information.

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26 episodios

Portada del episodio Geekstorians: The Pixel Economy | How Gaming Became The World’s Biggest Entertainment Industry

Geekstorians: The Pixel Economy | How Gaming Became The World’s Biggest Entertainment Industry

Video games didn’t just become bigger than film, music and TV. They became places people went, watched, gathered, spent money, and built memories inside. In this episode of Geekstorians, Dave from Geektown looks at how gaming quietly became the largest entertainment industry on Earth, and why nobody really announced it. The story begins in April 2020, when millions of people attended Travis Scott’s Astronomical concert inside Fortnite. To some, it looked like a clever pandemic workaround. But for players, this was not a sudden novelty. Fortnite had already become a venue, a stage, a social space, and a place where culture could happen. From there, we trace the rise of the pixel economy: the fragmented numbers that made gaming’s scale strangely hard to see, the smartphone turning play into an everyday habit, the rise of streaming and esports, and the transformation of games from products into persistent worlds. Because somewhere along the way, games stopped being things you played and became places you went. This week’s episode explores how gaming became bigger than film, music and television without a single cultural handover moment, why mobile gaming changed everything, how streaming turned games into something people watched as well as played, why esports made gaming visible at arena scale, and how Minecraft, Fortnite and Roblox changed the idea of what a game could be. For more from Geektown, including TV, film and gaming news, reviews, interviews, and Geektown Radio, head to Geektown.co.uk [https://www.geektown.co.uk/]. ---------------------------------------- Hosted on Acast. See acast.com/privacy [https://acast.com/privacy] for more information.

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Portada del episodio Geekstorians: The Geek Shall Inherit | How Geek Culture Became A Market Segment – S3E2

Geekstorians: The Geek Shall Inherit | How Geek Culture Became A Market Segment – S3E2

In this episode of Geekstorians, Dave looks at the strange five-year window when geek culture stopped being something fans used to find each other, and became something companies used to find them. Beginning in 2007, the episode follows the moment geek identity moved from comic shops, conventions, video rental shelves and school computer labs into the mainstream marketplace. The iPhone made technology aspirational. Comic-Con became an industry stage. Iron Man and The Dark Knight helped turn superheroes into serious blockbuster business. The Big Bang Theory brought geek references into prime-time sitcom culture. And by 2012, “geek chic” had reached the high street, where thick-framed glasses, superhero bags, science jokes and slogan T-shirts were being sold back to the people who had once used those signals to recognise each other. But visibility is not the same as understanding. The Geek Shall Inherit is about what happens when a subculture wins the room, and then discovers the room has buyers, brand managers, market research, and a rack of novelty T-shirts near the tills. For more on this and plenty of other geeky things, head to Geektown.co.uk [https://www.geektown.co.uk/]. And if you haven’t already, check out Geektown Radio, our weekly podcast covering the latest in TV, film, and gaming news. ---------------------------------------- Hosted on Acast. See acast.com/privacy [https://acast.com/privacy] for more information.

24 de jun de 202633 min
Portada del episodio Geekstorians: The House That Iron Man Built | How Kevin Feige Built The MCU Machine

Geekstorians: The House That Iron Man Built | How Kevin Feige Built The MCU Machine

Season Three of Geekstorians begins with the moment geek culture stopped knocking on the door and started owning the building. In this episode, Dave looks at the rise of the Marvel Cinematic Universe, from Marvel’s desperate rights situation and the gamble of Iron Man, to Kevin Feige’s phase-planned architecture, the genre trick that kept the films from feeling like a production line, and the extraordinary test of asking audiences to follow a talking raccoon and a sentient tree into space. Then we follow the machine to its greatest achievement: Infinity War and Endgame. Two films that asked audiences to trust more than a decade of storytelling, and somehow delivered an ending that felt earned. But what happens after the perfect ending? This episode also looks at the post-Endgame problem, Disney+, Phase Four, the Kang issue, and Marvel’s attempt to rebuild around Doctor Doom, Robert Downey Jr., the Russo Brothers, the Fantastic Four, and the next great convergence point. Because the MCU’s real superpower was never just spectacle. It was trust. And once you build the house everybody else moves into, the architect has to keep building. ---------------------------------------- Hosted on Acast. See acast.com/privacy [https://acast.com/privacy] for more information.

17 de jun de 202632 min
Portada del episodio Geekstorians: Nothing Went To Plan

Geekstorians: Nothing Went To Plan

This week on Geekstorians, we bring Season 2 to a close with ‘Nothing Went To Plan’. Across the season, we’ve looked at films that nearly vanished, companies that collapsed under their own weight, shows that survived cancellation, fandoms that refused to let go, and the strange ways failure can become an origin story. In this shorter reflective finale, Dave steps back from the individual stories to ask what they all have in common. Why do so many geek culture landmarks seem to emerge from bad decisions, broken systems, institutional indifference, and accidents that really should have ended everything? From Pixar’s near-catastrophic Toy Story 2 deletion to Atari’s buried cartridges, Doctor Who’s wilderness years, Star Trek’s letter-writing fans, Deadpool’s leaked test footage, Rocky Horror’s midnight screenings, and the virtual chaos of World of Warcraft’s Corrupted Blood incident, this episode connects the dots across the season. Because the thing institutions keep missing is not the product, the franchise, or the IP. It’s the people. Geek culture survives because fans, creators, archivists, technicians, and obsessives keep showing up when the official story says there is nothing left to see. And more often than not, they are right. This is the Season 2 finale. This is ‘Nothing Went To Plan’. For more geek culture, TV, film and gaming coverage, head to Geektown.co.uk, and check out Geektown Radio wherever you get your podcasts. Alternative shorter show notes version: In the Season 2 finale of Geekstorians, Dave steps back from the disasters, collapses, cancellations and near-misses we’ve explored this season to ask what they all have in common. From Toy Story 2’s near-deletion and Atari’s desert landfill to Doctor Who’s wilderness years, Star Trek’s fan campaigns, Deadpool’s leaked test footage, Rocky Horror’s midnight screenings and World of Warcraft’s accidental plague, this reflective coda connects the season’s central thesis: Geek culture does not survive because everything goes smoothly. It survives because people refuse to let it disappear. This is ‘Nothing Went To Plan’. For more geek culture, TV, film and gaming coverage, head to Geektown.co.uk [https://www.geektown.co.uk/], and check out Geektown Radio wherever you get your podcasts. ---------------------------------------- Hosted on Acast. See acast.com/privacy [https://acast.com/privacy] for more information.

10 de jun de 202621 min
Portada del episodio Geekstorians: The Accidental Cult | How Rocky Horror, Blade Runner & The Big Lebowski Became Cult Classics

Geekstorians: The Accidental Cult | How Rocky Horror, Blade Runner & The Big Lebowski Became Cult Classics

This week on Geekstorians, Dave from Geektown looks at three films that did not behave the way Hollywood expected. ‘The Rocky Horror Picture Show’ arrived as a box office failure before midnight audiences turned it into a ritual. ‘Blade Runner’ opened to confusion, studio interference and mixed reactions before becoming one of science fiction’s most debated landmarks. And ‘The Big Lebowski’ drifted into cinemas as a modest Coen Brothers oddity before fans turned The Dude into something far bigger, stranger, and, somehow, semi-spiritual. This is not a story about films that were secretly massive hits all along. It is about what happens when something strange, difficult or badly timed finds the people who need it later. Through late-night screenings, VHS, cable, DVD, festivals, quotes, costumes and arguments that refuse to die, these films became more than movies. They became communities. Season Two of Geekstorians has been about things that did not go to plan. This episode asks what happens when failure is not the end of the story, but the beginning of the cult. Presented by Dave from Geektown. For more on TV, film, gaming and geek culture, head to Geektown.co.uk [https://www.geektown.co.uk/], and check out Geektown Radio for the latest entertainment news, reviews and UK air dates. ---------------------------------------- Hosted on Acast. See acast.com/privacy [https://acast.com/privacy] for more information.

3 de jun de 202633 min