Coffee, Code & Shaders: Real-Time Rendering Conversations

Upscaling techniques in Warhammer 40,000 and RoadCraft

54 min · Eilen
jakson Upscaling techniques in Warhammer 40,000 and RoadCraft kansikuva

Kuvaus

Today we are going to talk about this presentation given by Ruslan Kutdosov, Senior Rendering Programmer at Saber Interactive, on behalf of his colleague Kirill Alekseenko (Render Tech Lead) during the Graphics Programming Conference 2025. In it, they share their experience integrating upscaling techniques such as FSR, DLSS, and XeSS into the current iteration of their engine used for Warhammer 40,000: Space Marine 2, as well as RoadCraft. Watch full presentation: https://www.youtube.com/watch?v=4IwDr6Zd6YM Original Copyright Free Music written, performed, and produced by TrackTribe https://www.youtube.com/watch?v=HK9z2cR8nlM&list=PLFEJ2E5exsjrjRzhJdOYOmTlcYfK3Hz7_

Kommentit

0

Ole ensimmäinen kommentoija

Rekisteröidy nyt ja liity Coffee, Code & Shaders: Real-Time Rendering Conversations-yhteisöön!

Aloita nyt

1 kuukausi hintaan 1 €

Sitten 7,99 € / kuukausi · Peru milloin tahansa.

  • Podimon podcastit
  • 20 kuunteluaikaa / kuukausi
  • Lataa offline-käyttöön

Kaikki jaksot

67 jaksot