Chaos and Conviviality
On this episode of Chaos and Conviviality, Dip details GamerGate 1.0, and 2.0 and discusses the the linkages between "core gamer" culture and fascism. Dip shares some suggestions on how to combat right-wing influence in gaming through a four-point framework: build, fight, empower, and inspire. This framework, paired with values that see the importance in ending domination, oppression, and other forms of social hierarchy, have the chance to both create better art and steward better communities around that art. See time stamps below: 10:00: GamerGate 1.0 and 2.0 29:25: Getting past "nostalgia" in gaming 45:10: A framework to move gaming forward Highlighted show notes (for full references/links, see the podcast webpage [https://chaos-and-conviviality.ghost.io/p/b064a5d0-bf7e-4391-acbe-f0c79a088e0d/?member_status=free]): * They Fought for Diversity in Gaming. Then the Abuse Began [https://www.rollingstone.com/culture/rs-gaming/video-game-diversity-winning-abuse-1234662368/] * How The Games Industry Failed Black Women [https://youtu.be/7P8vuSw8y3Q] * 'Blood, Sweat, And Pixels': For Designers Of Video Games, It's Always Crunch Time [https://www.npr.org/2017/09/05/547367445/-blood-sweat-and-pixels-review] * The Combahee River Collective Statement [https://americanstudies.yale.edu/sites/default/files/files/Keyword%20Coalition_Readings.pdf]
6 episodios
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