Coffee, Code & Shaders: Real-Time Rendering Conversations

Upscaling techniques in Warhammer 40,000 and RoadCraft

54 min · Ayer
portada del episodio Upscaling techniques in Warhammer 40,000 and RoadCraft

Descripción

Today we are going to talk about this presentation given by Ruslan Kutdosov, Senior Rendering Programmer at Saber Interactive, on behalf of his colleague Kirill Alekseenko (Render Tech Lead) during the Graphics Programming Conference 2025. In it, they share their experience integrating upscaling techniques such as FSR, DLSS, and XeSS into the current iteration of their engine used for Warhammer 40,000: Space Marine 2, as well as RoadCraft. Watch full presentation: https://www.youtube.com/watch?v=4IwDr6Zd6YM Original Copyright Free Music written, performed, and produced by TrackTribe https://www.youtube.com/watch?v=HK9z2cR8nlM&list=PLFEJ2E5exsjrjRzhJdOYOmTlcYfK3Hz7_

Comentarios

0

Sé la primera persona en comentar

¡Regístrate ahora y forma parte de la comunidad de Coffee, Code & Shaders: Real-Time Rendering Conversations!

Prueba gratis

Empieza 7 días de prueba

$99 / mes después de la prueba. · Cancela cuando quieras.

  • Podcasts solo en Podimo
  • 20 horas de audiolibros al mes
  • Podcast gratuitos

Todos los episodios

67 episodios