Grumpy Old Gamer

Steam: Our pile of shame

53 min · 15 de abr de 2026
portada del episodio Steam: Our pile of shame

Descripción

Al, Tim, and Lucas confess their digital hoarding addictions by analyzing their Steam libraries. Turns out we've all got hundreds of games we'll never play, bought during sales we can't resist, gifted by friends who promise "we'll play together" and then ghost us. We used SteamDB to crunch the numbers. Al has £550 worth of unplayed games sitting in his library gathering digital dust. Lucas bought Elder Scrolls Online three times - bought it, refunded it, bought it again on sale, refunded it again, then bought it a third time because it was even cheaper. Tim can't remember buying Farming Simulator 2013 and has no idea why it's installed. The conversation spirals into the psychology of Steam sales. Why do we buy games at 90% off when we know we'll never play them? Why does "it's only £2" feel like a compelling reason to add another title to the pile? Why do we convince ourselves we'll definitely play Dying Light this time when we've been saying that for 11 years? We debate physical versus digital ownership. Tim and Al have shelves of boxed PC games they'll never install because who runs optical drives anymore. Lucas sees his Steam library as a collection of military badges - achievements for simply owning the games. We're all hypocrites who miss game manuals while exclusively buying digital. Regional pricing gets exposed. Lucas admits Argentina used to have ridiculous Steam discounts - £50 games for £5. Free-to-play games get dissected. Tim's spent hundreds on Magic: The Gathering Arena and it shows as £0 library value. The friendship tax is real - buying games together, playing for an hour, never touching them again. Nobody's changing their behaviour. The Spring Sale just started. We're all doomed.

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19 episodios

episode Steam: Our pile of shame artwork

Steam: Our pile of shame

Al, Tim, and Lucas confess their digital hoarding addictions by analyzing their Steam libraries. Turns out we've all got hundreds of games we'll never play, bought during sales we can't resist, gifted by friends who promise "we'll play together" and then ghost us. We used SteamDB to crunch the numbers. Al has £550 worth of unplayed games sitting in his library gathering digital dust. Lucas bought Elder Scrolls Online three times - bought it, refunded it, bought it again on sale, refunded it again, then bought it a third time because it was even cheaper. Tim can't remember buying Farming Simulator 2013 and has no idea why it's installed. The conversation spirals into the psychology of Steam sales. Why do we buy games at 90% off when we know we'll never play them? Why does "it's only £2" feel like a compelling reason to add another title to the pile? Why do we convince ourselves we'll definitely play Dying Light this time when we've been saying that for 11 years? We debate physical versus digital ownership. Tim and Al have shelves of boxed PC games they'll never install because who runs optical drives anymore. Lucas sees his Steam library as a collection of military badges - achievements for simply owning the games. We're all hypocrites who miss game manuals while exclusively buying digital. Regional pricing gets exposed. Lucas admits Argentina used to have ridiculous Steam discounts - £50 games for £5. Free-to-play games get dissected. Tim's spent hundreds on Magic: The Gathering Arena and it shows as £0 library value. The friendship tax is real - buying games together, playing for an hour, never touching them again. Nobody's changing their behaviour. The Spring Sale just started. We're all doomed.

15 de abr de 202653 min
episode From Outrun to iRacing: The Evolution of Racing Games [S02E06] artwork

From Outrun to iRacing: The Evolution of Racing Games [S02E06]

Al has a confession: he doesn't play racing games. Tim and Lucas do. This was always going to be an interesting conversation. In this episode, the three of us trace the full arc of racing games, from chucking 10p into Outrun at the arcade to Formula 1 drivers logging laps on iRacing between Grand Prix weekends. We argue about whether Driver counts as a racing game, mourn the fact that Lucas has never heard of Wipeout, celebrate Mario Kart's role as the ultimate family destroyer, and spend a suspicious amount of time on the Forza Horizon open world and what people get up to on its motorways. We also tackle the big question: has the simulation side of the genre hit a ceiling? And if arcade racing still has room to grow, what does that actually look like? Ian is not here. He has not been sacked (yet).

1 de abr de 202650 min