Mage Sight
We introduce the Storytelling System and the components that make up a character in Chronicles of Darkness. https://www.instagram.com/magesightmedia [https://www.instagram.com/magesightmedia] https://www.patreon.com/c/MageSight [https://www.patreon.com/c/MageSight] Mage: the Awakening is played with the Storytelling System, primarily using a dice pool for the likelihood of success with a given action. For most mundane actions, the size of this pool is determined by adding your character's score in one of nine Attributes with their score in one of the eight skills corresponding to the Attribute's category. A character's Advantages are other kinds of scores, often derived from Attributes and Skills. They are used for abstractions like how fast a character can move and how much damage they can suffer before facing further consequences. One such Advantage is Willpower, representing a character's tenacity in adverse situations as a resource to spend for additional dice on a roll. Characters also have Anchors, consisting of a Virtue and a Vice, representing the ideals of those concepts for the character, as well as a list of Aspirations. The first two have the game benefit of restoring spent Willpower but also serve as a means of customizing a character, while the last provides Beats towards Experiences in addition to providing an explicit understanding of what a character hopes to accomplish. Lastly, a character will have a set of Merits, which represent uncommon or unique traits. A Merit might represent a relationship with a powerful organization or a special talent. Merits offer benefits in specific situations greater than what can be gained by increasing one's aptitude in a Skill or Attribute.
9 episodios
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