Mischief and Mastery
In this episode, Mishu talks with Victoria Salazar, a sound designer and re-recording mixer at Noisefloor LTD, about developing taste over time and following curiosity across formats without locking yourself into a single lane too early. Victoria reflects on moving between film, commercials, and games, and how each medium asks for a different kind of attention. Rather than treating sound as something precious or mystical, she talks plainly about listening, making choices, and staying open to surprise. Games, in particular, come up as a place where sound gets to be playful again — less precious, more iterative, and closer to instinct. The conversation also touches on learning by watching and listening closely, how short-form projects fit naturally into her way of working, and why enjoying the process matters if you’re going to keep doing this for the long haul. 🎧 Victoria Salazar is a Chicago-based sound designer and re-recording mixer whose work spans independent films (Kombucha, Room Six, Ghost of the Void), commercial campaigns for Jeep and Checkers Rally’s, and games including Destiny 2 and SpongeBob Idle Adventures. We talk about: → Developing taste by listening, not theorizing → Letting curiosity — not career strategy — guide medium shifts → What feels different about working in games versus film → Making sound choices without over-intellectualizing them → Keeping the work playful instead of precious Connect with Victoria: Website: victoriaudio.com [https://www.victoriaudio.com/] Instagram: @vict.wav [https://www.instagram.com/vict.wav/] Listen to more episodes at mischiefpod.com [https://mischiefpod.com/] and follow us on Instagram and TikTok at @mischiefpod [https://www.instagram.com/mischiefpod] Produced by @ohhmaybemedia [https://www.instagram.com/ohhmaybemedia]
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